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Let it be known that Haven is home to all looking for refuge. Though we have strayed far from our Earth, the powers that be have granted us Earth's untouched sibling. Let us learn from the failings of our forefathers. Let us protect this new Earth."-Lakarda Lakvan
Haven is the fourth planet of the Hope System located in the Ambrosia Galaxy. It is a temperate E-class world with life covering its entire surface. It served as the home world of the Havenite species and the Havenite Republic, and was also capital of the Human Alliance of Ambrosia.

It now serves as humanity's capital in the Ambrosia Alliance of United Systems

General

Haven was named by the first humans who arrived, as its original name has been lost to the ages. is a planet teeming with life, millions of lifeforms unicellular, and multicellular, marine and terrestrial. One of those life forms that was housed by the planet was the Havenite species, an intelligent species that would later become a type three civilization.

Haven has six rings circling around the planet, named the Rings of Harmony by the original inhabitants. The Rings of Harmony were created when an ancient moon of Haven, nicknamed: "Harmony", entered the planet's roche limit, tearing the moon apart in 2,628,139,070 BCE, thus forming the rings we see today.

Haven is remarkably Earth-like, its foliage are like what you'll find in temperate regions on Earth with trees, grass, flowers, and the like. Its atmosphere can also house humans and other Earth species naturally.

The planet wasn't always as it appears today, during the Etymology Era Haven was covered in warm deserts and a single ocean dividing the land in half. However after it was "destroyed" by the C.Y.R.E.X it gradually cooled and eventually became the world we see today.

It would later serve as the safe haven for the human colonists of the Ambrosia Traveler. Haven is one of the most important planets in all of Ambrosia's galactic history. Haven has served as humanity's capital in Ambrosia ever since they entered the galaxy. As such, it is has the largest human population of any colonized body humans occupy in the galaxy.

Geography

The planet houses seven continents similar to planet Earth, Zazriel, Barquiel, Rahmiel, Cerviel, Pathiel, Ruhiel, and Vanriel.

And each of these continents are divided by the twin oceans, Geilda, in the north, and Lakarda, in the south. Each of these oceans were named after the two individuals whom headed the: "Great Expansion" project that lead humans to planet Haven, and the wider Ambrosia Galaxy, Lakarda Lakvan and Geilda Lakvan respectively.

Zazriel:

Is the most temperate of Haven's seven continents, with massive tropical forests dominating the majority of the landscape, and vast deserts hugging along the ends of it. This aforementioned forest is an endless expanse of dense woodlands, misty marshlands, and drenched wetlands. The flora that makes up this endless forest is the many trees, flowers, vines, and grass organisms that are spread across the whole of Haven. It is also the most wet continent of Haven, thanks to massive rainstorms raging across it at least once per standard week of Haven's rotation. Massive fogs and mists often conceal most of the continent thanks to the commonality of rainfall that the forests are subjected to.

Its population is very large, even being larger then entire colony worlds, though despite this, its holds the lowest population count of the temperate continents of Haven, with a population of around five billion. The reason for this would be the continents geography, as the majorly of the landscape is made up of extremely dense woodlands, with very few flat landmasses to set up any form of stable city, and due to the harsh laws implemented by the Ambrosia Alliance on acts like deforestation and habitat destruction, those looking to establish any large settlements needs to work around the massive forests that dominant most of the landscape. As a result, many smaller settlements, like your typical village or town, have been established within key locations in the forest, made up of small communities of people, only in the low hundreds to high thousands in terms of population. Because of this, Zazriel is often referred to as the: "Village Continent" by those who live in the more populated continents, and those who live on the continent of Zazriel embrace this, as a sort of cultural identity, calling themselves the: "Forest Folk" of Haven.

The continent's major exports are more botanical in nature compared to the other continents, as very few large construction plants or refineries are on the surface. Thus, things like drinkable water and food are the continent's largest exports. The reason for this would be the sheer amount of freshwater on the continent's surface, with its twenty large lakes of fresh drinkable water, those species who live on Haven that rely on this form of water need a constant supply, a supply that the continent of Zazriel is more then capable of providing. While in the food department, the Zazriel forests are teeming with flora and fauna of countless varieties, as well as endless expanses of fertile soil to grow and raise the needed food supply.

Zazriel Landscape:

The largest region of the Zazrel Forest would be the so name: "One Wood" , and it is by far the most uniform region, with the only types of trees being of the: "Haven Pine" family. These trees are spread far and wide, and are extremely overpopulated, with trees upon trees growing on top and within each other, as if several forests were layered on top of one another. This forest also forms in a strange maze-like pattern, causing the casual foolhardy traveler to get easily lost within.

The One Wood holds three large cities, starting with the city of: "Yusuda", which is the largest city of the One Wood, and was also one of the first settlements of the Human Alliance of Ambrosia on planet Haven. It is located on the southernmost point of the One Wood. The next would be the city of: "Rose Wood" which shares its name, and overall pigment with the type of Haven Pine that it shares its name with. And finally, the city of: "Middle-Point", which is the smallest of the One Wood's respective cities, and, unsurprisingly, is located at the absolute middle of the aforementioned region.

In the northwest section of the Zazriel Forest, the: "Tancard Forest" can be found. This region shares its name with the trees that compose its respective woodlands, the: "Tancard's Staff" , in fact, they are exclusive to this region, not existing anywhere else on planet Haven. The tree gets its name from its discovery, a one: "William Tancard" A land surveyor and entrepreneur of Zazriel.

The Tancard Forest is a fairly large region, so much so that its the second largest of the Zazriel Forest, though it pales in comparison to the sheer size of the One Wood. Despite this however, it holds the largest city on the continent, the creatively named city of: "Tancard". Its so massive, it holds almost the entirety of the continent's population, with a population count of around three billion citizens.

In a certain area of the forest named: "Sila's Woods", the massive: "Wiega Tree" shoot up over three hundred feet in the air, making it very difficult to see the tree tops. The leaves of the Wiega Tree also act as a sort of canopy, blocking the light from Haven's parent star, Hope, and the other celestial objects that are spread across Haven's nighttime sky, in these areas. As a result, these areas have a similar light-level to late evening during Haven's planetary day, and complete darkness during its respective nighttime.

Due to the diminished sunlight that hits the surface of this area, those flora and fauna that make their home here rely on other methods of warming themselves, such as thick fur coats, or burrowing in the warmer underground. The various intelligent species of the Ambrosia Alliance that makes their home within the city of: "Dancing Wood", the only large settlement in Sila's Woods. Other small towns and villages are located in other areas of the woods, but for the most part, it has been largely untouched by any intelligent species. Above the planet's stratosphere during the planetary night, the artificial light produced by the city of Dancing Wood punctures through the massive leaves at the treetops, leaving a magnificent greenish blue glow illuminating all across it.

Towards the westernmost part of the forest, the: "Ceving Tree", famous for their snow-white coloring, is made more common. And this is shown in force in the area of: "Hevin Log" which is a large area of Ceving Trees that form in a figure-eight pattern. This area glows in a beautiful piercing white-gold light during the day, mystifying those who see it. As a result, this is one of the most popular tourist areas of the forest, as intragalatic sightseers want to experience the warm glow of the milky white tree tops wash across them.

This area holds the similarly colored city of: "Hevin", one of the largest cities in the region. This city is, unsurprisingly, famed for the white coloring of its massive buildings, making it appear as if they were all made in marble. Small villages hug the edges of the Hevin Log's woodlands, and towards the beaches as well.

At the northernmost point of the Zazriel Forest, lies the: "Zenasi Swamps." In this region, massive shallows and bog lands dominant the land all the way to the northern shores. The most common form of tree that makes its home here is the: "Rot-Wood" tree, native to particular dank areas of planet Haven. These trees, while not standing very tall, have immensely long roots, that spread several kilometer underground. The native fauna of this region varies depending on the elevation in which they live. Certain burrowing animals have made their homes within these massive roots. While others make their home across the endless marshes. This is by far the most damp area of the continent, with the ground made so tenuous due to constant rainfall. The mud that makes up the ground of the forest is known for swallowing any who do not cross it with extreme care. As a result, no formal colonies have been established there, say for a few outlaws making small outposts in areas of the swamp that can support them.

The continent is seemingly split in half by the: "Zazriel River", an absolutely massive river spanning the entire length of the continent from north to south, with ranging waters flowing from the Geilda Ocean that surrounds Zazriel, itt is also connected to the large South Tancard river in the west.

As well as the Zazriel River, the continent is covered in massive fresh water lakes, spanning hundreds to thousands of kilometers. In total, there's around twenty individual lakes across the continent's temperate surface. The largest of these would be the

Massive mountain ranges dominant large expanses of the continent as well, with sections of the Zazriel Forest growing in-between the towering mountains. The largest mountain range within the continent of Zazriel would be the: "Maizana Mountain Range". This is a massive mountain range, pockmarked with thousands of individual mountains ranging in size from four hundred feet, to up to forty thousand feet tall, and due to the hazardous and random landscape of this mountain range, no colonies have been established there, instead leaving it as a natural wonder of Haven. Other mountain ranges on the continent would be the Tancard Mountain Range, Pheluna Mountain Range, and Zanasi Mountain Range. These mountain ranges are much the same as the aforementioned Maizana Mountain Range, but smaller in diameter.

The most desolate area of the continent would be the: "Flefor Wates". Named after the ancient Havenite city of the same name, this area would be a remnant of the C.Y.R.E.X's faithful extermination of all those who were on planet Haven during the Red Galaxy Event. The wastes themselves would be created thanks to the many nuclear power plants that were once spread amongst the massive city. As the C.Y.R.E.X artificially heated Haven's atmosphere, these power plants would exploded in a thousand nuclear fires, leaving an area of around five thousand kilometers squared a lifeless nuclear waste. As a result, no native Haven life, or Ambrosia Alliance species have laid claim to the area, as their are little to no natural resources there.

The continent is also home to many islands. The largest of which would be the island of: "Delatheim", a massive island of around four hundred kilometers squared. The Island's landscape consists of one massive, extremely flat desert, with very few hills or craters. It holds one large city, rather uncreatively named: "Delatheim City." This city almost stretches the entirety of the island, making its population very large. The reason for this would be the massive amounts of natural resources in Delatheim's underground, such as oil, silver, iron, and gold.

The second largest would be the island of: "Haveltheim" , with it only being slightly smaller then that of the largest island, Delatheiem, with a surface area of three hundred and ninety nine kilometers squared. Its landscape is one large forest, similar to the massive forest the main Zazriel landscape is primarily made up of. It holds one large city named: "Timber-Isle" which is situated at the southernmost point of the island, in the middle of dense foliage that form along the shoreline of the island.

More notable islands of Zazriel include the three islands of the rivers of Tancard, Athiel, and Delivant respectively. These relatively large islands share many commonalities. To start, they all sit in the relative middle of their respective rivers, with the long flowing waters of their home rivers ranging across them. Another would be the landscapes of these islands, as each, like the larger continent that surrounded them, were massive tropical forests with endless dense woodlands, marshes, and wetlands. that each holds a large city due to their proximity to fresh drinkable water. These cities are: "Flow-Haven" on the Tancard Isles. "Sidon-Artia" on the Athiel Island. And: "Thelargus" on the island of Delivant.

Bariquiel:

Rahmiel:

Cerviel:

Pathiel:

Ruhiel:

Vanriel:

Thelthiem:

Is the largest island of planet Haven, with a surface area of eight hundred and fifty thousand kilometers squared, it could easily be considered a continent in its own right if it only had the required tectonic plate to be classified as one. Though often referred to as a singular island, the Isles of Theltheim are actually made up of several islands, starting with the Upper and Lower Theltheim islands in the north and south. The Shattered Peninsula to the northwest. And finally the Auit-Islet in the Southwest.

Regardless, Theltheim is an impressive stretch of land, with an even more impressive geography. Large grass plains dominant major expanses of the isles, along with several large forests, valleys, cryo volcanoes, and deserts. These wondrous natural sights are most likely the main cause for the islands relatively large population and settlement count in comparison to its size.

Harmony's Ring:

Hearth's Ring:

Binding Ring:

Endless Isles:

Bleakshell Greater:

Bleakshell Lesser:

Shallow Vale:

Life's End:

History

Planet Haven started to form shortly after the creation of it's parent star, Hope in 4,598,000,000 BCE. It finished forming in 4,500,000,000 BCE.

In the planet's early history, Haven was a volcanic hell world, slowly cooling from it's formation. The first major event in Haven's history was in 4,209,673,732 BCE when an ancient Hopeian planet collided with Haven, destroying the planet, and cutting Haven's size by half. After the collision the majority of the debris formed two major moons, Hearth, and Harmony. The remainder became dwarf moons, or crashed into the planet. This event may also be the origin of life on Haven.

Life continued to evolve without interference by any intelligent Ambrosian civilization for millions of years until what we would know as the Havenites fully evolved on the Pathiel continent around 2,490,000,000 BCE.

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