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"Let it be known that Haven is home to all looking for refuge. Though we have strayed far from our Earth, the powers that be have granted us Earth's untouched sibling. Let us learn from the failings of our forefathers. Let us protect our new Earth"-Lakarda Lakvan
Haven is the fourth planet of the Hope System located in the Ambrosia Galaxy. It is a temperate E-Class world with life covering its entire surface. It served as the home world of the Havenite species and the Havenite Republic, and was also capital of the Human Alliance of Ambrosia.

It now serves as humanity's capital in the Ambrosia Alliance of United Systems

Overview

Haven was named by the first humans who arrived, as its original name has been lost to the ages. It is a planet teeming with life, millions of lifeforms unicellular, and multicellular, marine and terrestrial. One of those life forms that was housed by the planet was the Havenite species, an intelligent species that would later become a mid type two civilization.

It has served as one of the most important worlds in the whole of modern Ambrosian history, as it is the capital world of humanity, the extra-galactic species that would begin reshaping Ambrosia with the founding of the Ambrosia Alliance of United Systems.

Haven is remarkably Earth-like, its foliage are like what you'll find in temperate regions on Earth with trees, grass, flowers, and the like. Its atmosphere can also house humans and other Earth species naturally.

The planet wasn't always as it appears today, during the Etymology Era Haven was covered in warm deserts and a single ocean dividing the land in half. However after it was: "destroyed" by the C.Y.R.E.X it gradually cooled and eventually became the world we see today.
Haven Flag

The official flag of planet Haven. The three stars represent it's historical periods as well as the planet's importance to Ambrosian History. The top star represents the Ancient Era of Haven, when the Havenites ruled over the planet. The middle represents the Peace Era of the planet, when the C.Y.R.E.X set the world ablaze and allowed new life to flourish. And the final star stands for the current status of Haven as the capital of humanity in the Ambrosia Galaxy. The stripes personifies the Rings of Harmony, and the pine tree does the same for the dense forests found around the planet.

It would later serve as the safe haven for the human colonists of the Ambrosia Traveler. Haven is one of the most important planets in all of Ambrosia's galactic history. Haven has served as humanity's capital in Ambrosia ever since they entered the galaxy. As such, it is has the largest human population of any colonized body humans occupy in the galaxy.

Geography

"And there I saw her. Her seas so blue, her grass so green. Her red rings dimly illuminated by Ambrosia's crimson hue. I saw this, our new Earth, in a place so far from home." -Lakarda Lakvan

Haven's tectonic plates are very active, as the planet's silicate core has remained as active as the moment it fully formed, and thanks to this, the planet houses seven continents similar to planet Earth. In order they are: Zazriel, Barquiel, Rahmiel, Cerviel, Pathiel, Ruhiel, and Vanriel. Although the two continents' of Rahmiel and Cerviel haven been heavily disputed as many people say they are apart of the same tectonic plate, nicknaming the two of them: "Duraphiel," though this is not considered offically. Each of these continents contains massive populations, filled with tens of billions of individuals, even dwarfing entire colony worlds in their own right.

And each of these continents are divided by the twin oceans, Geilda, in the north, and Lakarda, in the south. Each of these oceans were named after the two individuals whom headed the: "Great Expansion" project that lead humans to planet Haven, and the wider Ambrosia Galaxy, Lakarda Lakvan and Geilda Lakvan respectively.

Haven Map (3)

Map of Haven.

Along with the similarity towards Earth in her continents, Haven's overall landscape and geography is almost that of an exact mirror image of the Earth, with the same amount of geodiversity in the myriad of biomes that are spread amongst its respective landmasses, though the majority of the planet's landscape consists of massive temperate forests comprised of the countless species of flora that exist on Haven.

Along with the endless woodlands and jungles, Haven is covered with snow-capped mountain ranges, cold taigas, frozen wastelands, scorched deserts, arid badlands, and massive swamps that stench for millions of kilometres.

Astrographical

Haven is located in the center of the: "Hope Sector," a region of the Mid Arm comprising the first one thousand star systems in the Ambrosia Galaxy to be colonized by humanity.

Remarkably, this area of space is filled to the brim with life inhabited worlds, with around forty percent of its respective star systems hold at least one world with some form of life. There doesn't seem to be any exact reason why this is the case.

Climate

Haven experiences an extremely varied climate, with each region of the planet holding its own unique climate and like most E-Class worlds, Its climate is varied depending on each hemisphere, with areas warm enough to creating boiling deserts, while others are cold enough to create mazes of icebergs.

On the majority of landmasses situated across the relative center of the planet, a very temperate climate is experienced, allowing for massive forests filled with countless forms of flora and fauna to stretch for endless kilometres.

While towards the southern and northern poles of the planet, an endless bitter winter exists across millions of kilometres, freezing all those who are not accustomed to its chill.

Its atmosphere is primarily comprised of rich amounts of oxygen, with it comprising around eighty percent of the entire atmosphere, leading to the planet's piercing sapphire-blue coloring. This thick atmosphere has allowed millions of different lifeforms to develop all across the planet, and has also allowed any life suited for it to exist on the surface as well, such as those you would find on Earth, Haven's closest analogue.

Other gases that make up the planet's atmosphere are hydrogen, which almost makes up the remainder, with trace elements of nitrogen, hydrogen, and carbon dioxide filling it out.

Continents

Zazriel

Orbital view of Zazriel

Zazriel: Overview

Zazriel is the most temperate of Haven's seven continents, with massive tropical forests dominating the majority of the landscape, and vast deserts hugging along the ends of it. This aforementioned forest is an endless expanse of dense woodlands, misty marshlands, and drenched wetlands. The flora that makes up this endless forest is the many trees, flowers, vines, and grass organisms that are spread across the whole of Haven. It is also the most wet continent of Haven, thanks to massive rainstorms raging across it at least once per standard week of Haven's rotation. Massive fogs and mists often conceal most of the continent thanks to the commonality of rainfall that the forests are subjected to.

Its population is very large, even being larger then entire colony worlds, though despite this, it holds the lowest population count of the temperate continents of Haven, with a population of around five billion. The reason for this would be the continents geography, as the majorly of the landscape is made up of extremely dense woodlands, with very few flat landmasses to set up any form of stable city, and due to the harsh laws implemented by the Ambrosia Alliance on acts like deforestation and habitat destruction, those looking to establish any large settlements needs to work around the massive forests that dominant most of the landscape. As a result, many smaller settlements, like your typical village or town, have been established within key locations in the forest, made up of small communities of people, only in the low hundreds to high thousands in terms of population. Because of this, Zazriel is often referred to as the: "Village Continent" by those who live in the more populated continents, and those who live on the continent of Zazriel embrace this, as a sort of cultural identity, calling themselves the: "Forest Folk" of Haven.

The continent's major exports are more botanical in nature compared to the other continents, as very few large construction plants or refineries are on the surface. Thus, things like drinkable water and food are the continent's largest exports. The reason for this would be the sheer amount of freshwater on the continent's surface, with its twenty large lakes of fresh drinkable water, those species who live on Haven that rely on this form of water need a constant supply, a supply that the continent of Zazriel is more then capable of providing. While in the food department, the Zazriel forests are teeming with flora and fauna of countless varieties, as well as endless expanses of fertile soil to grow and raise the needed food supply.

Zazriel Landscape:

The largest region of the Zazrel Forest would be the so name: "One Wood" , and it is by far the most uniform region, with the only types of trees being of the: "Haven Pine" family. These trees are spread far and wide, and are extremely overpopulated, with trees upon trees growing on top and within each other, as if several forests were layered on top of one another. This forest also forms in a strange maze-like pattern, causing the casual foolhardy traveler to get easily lost within.

The One Wood holds three large cities, starting with the city of: "Yusuda", which is the largest city of the One Wood, and was also one of the first settlements of the Human Alliance of Ambrosia on planet Haven. It is located on the southernmost point of the One Wood. The next would be the city of: "Rose Wood" which shares its name, and overall pigment with the type of Haven Pine that it shares its name with. And finally, the city of: "Middle-Point", which is the smallest of the One Wood's respective cities, and, unsurprisingly, is located at the absolute middle of the aforementioned region.

In the northwest section of the Zazriel Forest, the: "Tancard Forest" can be found. This region shares its name with the trees that compose its respective woodlands, the: "Tancard's Staff" , in fact, they are exclusive to this region, not existing anywhere else on planet Haven. The tree gets its name from its discovery, a one: "William Tancard" A land surveyor and entrepreneur of Zazriel.

The Tancard Forest is a fairly large region, so much so that its the second largest of the Zazriel Forest, though it pales in comparison to the sheer size of the One Wood. Despite this however, it holds the largest city on the continent, the creatively named city of: "Tancard". Its so massive, it holds almost the entirety of the continent's population, with a population count of around three billion citizens.

In a certain area of the forest named: "Sila's Woods", the massive: "Wiega Tree" shoot up over three hundred feet in the air, making it very difficult to see the tree tops. The leaves of the Wiega Tree also act as a sort of canopy, blocking the light from Haven's parent star, Hope, and the other celestial objects that are spread across Haven's nighttime sky, in these areas. As a result, these areas have a similar light-level to late evening during Haven's planetary day, and complete darkness during its respective nighttime.

Due to the diminished sunlight that hits the surface of this area, those flora and fauna that make their home here rely on other methods of warming themselves, such as thick fur coats, or burrowing in the warmer underground. The various intelligent species of the Ambrosia Alliance that makes their home within the city of: "Dancing Wood", the only large settlement in Sila's Woods. Other small towns and villages are located in other areas of the woods, but for the most part, it has been largely untouched by any intelligent species. Above the planet's stratosphere during the planetary night, the artificial light produced by the city of Dancing Wood punctures through the massive leaves at the treetops, leaving a magnificent greenish blue glow illuminating all across it.

Towards the westernmost part of the forest, the: "Ceving Tree", famous for their snow-white coloring, is made more common. And this is shown in force in the area of: "Hevin Log" which is a large area of Ceving Trees that form in a figure-eight pattern. This area glows in a beautiful piercing white-gold light during the day, mystifying those who see it. As a result, this is one of the most popular tourist areas of the forest, as intragalatic sightseers want to experience the warm glow of the milky white tree tops wash across them.

This area holds the similarly colored city of: "Hevin", one of the largest cities in the region. This city is, unsurprisingly, famed for the white coloring of its massive buildings, making it appear as if they were all made in marble. Small villages hug the edges of the Hevin Log's woodlands, and towards the beaches as well.

At the northernmost point of the Zazriel Forest, lies the: "Zenasi Swamps." In this region, massive shallows and bog lands dominant the land all the way to the northern shores. The most common form of tree that makes its home here is the: "Rot-Wood" tree, native to particular dank areas of planet Haven. These trees, while not standing very tall, have immensely long roots, that spread several kilometre underground. The native fauna of this region varies depending on the elevation in which they live. Certain burrowing animals have made their homes within these massive roots. While others make their home across the endless marshes. This is by far the most damp area of the continent, with the ground made so tenuous due to constant rainfall. The mud that makes up the ground of the forest is known for swallowing any who do not cross it with extreme care. As a result, no formal colonies have been established there, say for a few outlaws making small outposts in areas of the swamp that can support them.

The continent is seemingly split in half by the: "Zazriel River", an absolutely massive river spanning the entire length of the continent from north to south, with ranging waters flowing from the Geilda Ocean that surrounds Zazriel, itt is also connected to the large South Tancard river in the west.

As well as the Zazriel River, the continent is covered in massive fresh water lakes, spanning hundreds to thousands of kilometers. In total, there's around twenty individual lakes across the continent's temperate surface. The largest of these would be Lake Tancard, a large boy of water that famously takes the shape of a three sided pinwheel.

Massive mountain ranges dominant large expanses of the continent as well, with sections of the Zazriel Forest growing in-between the towering mountains. The largest mountain range within the continent of Zazriel would be the: "Maizana Mountain Range". This is a massive mountain range, pockmarked with thousands of individual mountains ranging in size from four hundred feet, to up to forty thousand feet tall, and due to the hazardous and random landscape of this mountain range, no colonies have been established there, instead leaving it as a natural wonder of Haven. Other mountain ranges on the continent would be the Tancard Mountain Range, Pheluna Mountain Range, and Zanasi Mountain Range. These mountain ranges are much the same as the aforementioned Maizana Mountain Range, but smaller in diameter.

The most desolate area of the continent would be the: "Flefor Wates". Named after the ancient Havenite city of the same name, this area would be a remnant of the C.Y.R.E.X's faithful extermination of all those who were on planet Haven during the Red Galaxy Event. The wastes themselves would be created thanks to the many nuclear power plants that were once spread amongst the massive city. As the C.Y.R.E.X artificially heated Haven's atmosphere, these power plants would exploded in a thousand nuclear fires, leaving an area of around five thousand kilometers squared a lifeless nuclear waste. As a result, no native Haven life, or Ambrosia Alliance species have laid claim to the area, as their are little to no natural resources there.

The continent is also home to many islands. The largest of which would be the island of: "Delatheim", a massive island of around four hundred kilometers squared. The Island's landscape consists of one massive, extremely flat desert, with very few hills or craters. It holds one large city, rather uncreatively named: "Delatheim City." This city almost stretches the entirety of the island, making its population very large. The reason for this would be the massive amounts of natural resources in Delatheim's underground, such as oil, silver, iron, and gold.

The second largest would be the island of: "Haveltheim" , with it only being slightly smaller then that of the largest island, Delatheiem, with a surface area of three hundred and ninety nine kilometers squared. Its landscape is one large forest, similar to the massive forest the main Zazriel landscape is primarily made up of. It holds one large city named: "Timber-Isle" which is situated at the southernmost point of the island, in the middle of dense foliage that form along the shoreline of the island.

More notable islands of Zazriel include the three islands of the rivers of Tancard, Athiel, and Delivant respectively. These relatively large islands share many commonalities. To start, they all sit in the relative middle of their respective rivers, with the long flowing waters of their home rivers ranging across them. Another would be the landscapes of these islands, as each, like the larger continent that surrounded them, were massive tropical forests with endless dense woodlands, marshes, and wetlands. that each holds a large city due to their proximity to fresh drinkable water. These cities are: "Flow-Haven" on the Tancard Isles. "Sidon-Artia" on the Athiel Island. And: "Thelargus" on the island of Delivant.

Bariquiel:

Rahmiel:

Cerviel:

Pathiel:

Ruhiel:

Vanriel:

Shallow Vale:

Endless Isles:

Islands and Archipelagos

Theltheim

Orbital view of The Isles of Theltheim.

Thelthiem: Overview

Theltheim is the largest island of planet Haven, with a surface area of eight hundred and fifty thousand kilometres squared, it could easily be considered a continent in its own right if it only had the required tectonic plate to be classified as one. Though often referred to as a singular island, the Isles of Theltheim are actually made up of several islands, starting with the Upper and Lower Theltheim islands in the north and south. The Shattered Peninsula to the northwest. And finally the Auit-Islet in the Southwest.

Regardless, Theltheim is an impressive stretch of land, with an even more impressive geography. Large grass plains dominant major expanses of the isles, along with several large forests, valleys, cryo-volcanoes, and deserts. These wondrous natural sights are most likely the main cause for the islands relatively large population and settlement count in comparison to its size. In fact, the population of Theltheim is even larger then the entire continent of Zazriel just south of it, as the landscape of Theltheim is far less dynamic then the aforementioned continent, with very few large stretch's of deep forest, or massive mountain ranges.

Thanks to this massive population, Theltheim is one of the most economically, culturally, and socially active landmasses on Haven, making it the defacto eighth continent of the planet, despite the fact that it is not offically recognized as one. It has the highest sea traffic of any location on Haven as well, with countless ships leaving and entering the port cities of Formond and Arctic's Watch. Its exports range from foodstuffs and commercial goods, to precious resources such as gold, oil, steel, titanium, silver, and precious gems.

Theltheim: Landscape

The largest island of the isles is Upper Theltheim, with a surface area of around four hundred kilometres squared. It is a forested landscape filled with countless life forms. The largest of these forests is the: "Key Forest" a massive forest located on the eastern banks of the Key River primarily made up of trees of the Haven Oak and the Haven Pine families. Though this is one of the largest regions of the isles, due to the density of its respective woodlands, not many major colonies have been established there, with the largest of which being the town of: "Feilatin" which only has a population of around two hundred thousand, much smaller then the other large cities on the island. The Key Forest is notable for being the only place in the world where the flower: "Red Leaf" grows. Red Leaf, when grounded and ingested, is a highly dangerous and addictive drug, so much so that the Ambrosia Alliance has banned its use, though this doesn't stop all, leading to a large drug trafficking problem facing the forest.

The next largest forest would be the Mevothia Forest, located on the eastern banks of the Key River, facing the Geilda Ocean. Unlike the Key Forest, Mevothia has a very diverse range of trees that makes up the forests structural make up, such as Haven Oaks, Haven Pines, Weiga Trees, Amber Logs and so on. Here, the massive city of: "Sita-Artia" is located. This city holds a large population of around five million individuals, and is constructed upon a small mountain sharing the same name. The cities' layout is arranged like the spokes of a wheel, with a large encircling wall surrounding them. The city's respective districts slowly ascend the length of the mountain, with the capital building sitting upon the mountain's very peak.

Nestled between the two forests lies the: "Lavyinthos Valleys", a large expanse of small mountainous mounds with countless individual member mounds. On top of each of the mounds, as well as around them, massive forests filled with life, surrounding the entire valley. And like with the Key Forest, due to the density of its landscape, very few large colonies have been established there, with the largest ones being constructed on the outside of the valley, with only a few small towns and villages located in-between the mounds and within the forests that surround them. The largest colony that is considered to be apart of the Lavyinthos Valleys is the city of: "Land-Marrow" located just a standard week's walk from Sita-Artia.

Located on the north of the Lavyinthos Valleys lies the picturesque: "Silent Meadows." The Silent Meadows are a flat landscape, with a few small forests of Haven Pine trees located here and there, but what the real show-stopper here is the massive fields of flowers,such as the Sapphire and Ruby Blossoms, as well as countless others displaying all imaginable colors for thousands of kilometres. During Theltheim's respective winter, the Silent Meadows region is blanketed in thick snow thanks to it being carried from the nearby northern continent of Ruhiel, and her flowers wilt away. But as Hope's light returns to them come spring, the meadow becomes more colorful then a rainbow itself. Here, the next large city of Theltheim lies, the city of: "Arctic's Watch," due to the city's proximity to Ruhiel.

At the westernmost point of Upper Theltheim, lies the largest region of the island, the: "Radcan Flats" a massive flat expanse of grass, with very few dynamic surface features and forests. As such, it has become a haven for many grazing animals, eating the endless grass spread all across the region. Thanks to its geography, it holds the single largest city of the isles as well, the city of: "Radcan" with a population of around three billion. Radcan's layout is almost akin to that of a miniature Ecumenopolis, as it requires a massive amount of buildings to accommodate its growing population, with each respective neighborhood almost functioning as an entirely separate city.

In the north east, the Shattered Peninsula lies, an area of land with a surface area of around one hundred thousand kilometres squared. It is an endless expanse of flat desert, with very few interesting geographical features, save for a few mounds here and there, and the occasional forest of Telkeit. However, what it lacks in geography, it makes up for in importance. It holds the largest city of the whole of the Theltheim Isles: "Saint Maria" with a population of eight billion. It is so massive that it encompasses the entirety of the Shattered Peninsula, as well as the air above it, and the ground below it.

In between the Shattered Peninsula and Upper Theltheim lies the: "Shattered Isles" a large mass of tens of thousands of desert islands raging in size from a few hundreds of kilometres in diameter, to some as small as a few meters in diameter. As a result, very few colonies have been established across, with property rights given out to any who's willing to pay for it.

Just before reaching Lower Theltheim, one will find the Auit-Islet, a fairly large desert islet with a dynamic landscape of hills, canyons, and sparsely place forests. Its largest mountain: "Mount Miranda" is the largest mountain on the isles, and its largest forest, the: "Hepana Forest" holds the largest concentration of Haven Oak trees on the isles. It is the most visited island of the isles by those from other landmasses, as its largest city: "Formond" serves as the isles most major port.

Lower Theltheim holds the largest forest of any on the isles, the so named: "Wapsaeon Forest" and is also the only place in the world where the: "Dreadwood Tree" is known to grow. The Dreadwood Tree is famous for its black coloring, making it appear like a sliver of midnight. Within this forest lies the major city of: "Mesia" the smallest of the major cities of the isles,with a population of around two-hundred thousand individuals.

North of the Wapsaeon Forest lies the Labitino Valleys, a smaller sibling to the Lavyinthos Valleys in Upper Theltheim. Here, like the previously mentioned valleys, thousands of small mountain-like mounds create a massive maze like pattern all across its respective region. At the end of the valleys, lies the large city of: "Flumen," most famous for being the respective city where the Monotheism Sentinel is located, along with being the closest city to the Key River, usually being the destination for most ships crossing the river. Flumen itself has a population of around six hundred and eighty thousand.

At the southernmost region of Lower Thelthiem and northernmost region of Upper Theltheim, lies the two ancient cryo-volcanoes: "Mt.Atoll" and: "Mt.Dalton" respectively. Both extend for thousands of feet in the sky, but Mt.Dalton is the larger of the two, with a height of around one hundred kilometres. The two volcanoes have been inactive for billions of years, however if they were active and they erupted, the n a massive ice field would be stretched all across the Theltheim isles, as well as northern Zazirel.

Across all of the isles lies the: "Remmants of Connection" a collection of countless miniature islands broken off from the main islands during Thelthiem separation from the continent of Zazriel. Here, several small colonies have been established on the islands that could hold the, however the vast majority of the isles are minuscule islands that lack even names.

Bloodmoore: Overview

Bloodmoore

Orbital view of Bloodmore. (The Geilda Ocean is darkned to highlight the Bleeding Shoreline)

Bloodmoore is a large island located in the Eastern Geilda Ocean, east of the continent of Zazriel and Southeast to the Theltheim Isles, with a landmass of around ninety thousand and sixty-six thousand kilometres squared. It is famed for its unique coloration from space due to the sheer abundance of Rose Wood trees that inhabit the island, making it appear red. As well, it is well known by the Haven populace as it holds around sixty six unique flora and fauna species only native to the island such as the Sanguine Blossom, Bleeding Sapling, Theratak, and the Velooma Monster.

Despite its numerous distinctive features, it holds very few colonies due to both the hazardous native lifeforms, as well as attempting to keep the island's limited and rare inhabitants free from the dangers of urbanization. The only major colony on the island is the port city of: "Bleeding Dragon" which is walled off from the rest of the island, as a means of protection for both its inhabitants, and the creatures of Bloodmoore. If one attempts to leave the city, then they will be harshly punished, as they fear the island is so isolated from the rest of Haven that even mere foreign bacteria interacting with them may devastate entire populations.

The life on Bloodmoore is so exclusive to itself, no known species of flora and fauna from the wider planet life o

n the island, with the notable exception of the: "Velooma" fower, which is known to grow enforce across the River Crimson, so much so that it has left Bloodmoore the area of land where the largest concentration of the flower known on Haven.

Bloodmoore Landscape:

Almost the entirety of Bloodmoore's geography is comprised of a singular, giant forest of Rose Wood trees, giving the island a blood-red coloring. Millions of Rose Wood trees are known to inhabit the island, however it only has the second most concentration of the tree, being beaten out by the: "Forest of Rubies" in the One Wood Region of the continent of Zazriel.

This singular forest is known as the: "Forest of Blood" for obvious reasons. Within this forest, the many species of flora and fauna that are unique to the island flourish, making the island seem like an entirely different planet then the rest of Haven. No formal settlement has been established in this region of the island, though several research stations have been constructed in key areas of the forest to observe and document the endlessly intriguing inhabitants of Bloodmoore.

In certain regions of the Forest of Blood, other species of tree become more prevalent. Most notably, the: "Cages of Crimson" region is located in the southernmost point of the forest. Here, the Bloodmoore exclusive vine plant known as the: "Petrified Wire" grows in a three hundred kilometre field. The plant itself is extremely dangerous, as it is very sharp and poisonous, leaving the area almost completely devoid of any forms of fauna.

Across the shorelines, large sandy beaches are located. These, unlike the forests, are rather barren, with only a few types of fauna foraging around them. Here, the port city of Bleeding Dragon is located, arranged in an encircling line all around the circumference of the island, hugging along the ends of the Forest of Blood. Thanks to its articulate construction, the city has been able to accommodate a fairly large population of around fifty million individuals, living in safety from the various creatures of the island that may otherwise attack them.

Around the shores of the island, countless leaves of the many Rose Wood trees that inhabit the island constantly falling into the sea. This has left the waters around the island in around a ten kilometre encircling line to appear as red as blood, a common motif the island seems to have. This effect has been given the nickname of the: "Bleeding Shoreline," giving the island a somewhat fearful and or hellish appearance from low orbit, as well on approach from sea.

Cutting across the island is the River Crimson, a fairly large river spanning the entire length of the island that experiences the same effect the surrounding Bleeding Shoreline does, hence the name. Here, various semi aquatic mammal species native to the islands weave through the endless leaves across the river, catching fish and other prey native to the river.

At the center of the River Crimson lies the Velooma Grove, an area of land where the rare flower Velooma grows en masse. Though not exclusive to the island, the Velooma Grove holds the highest concentration of the flower more then anywhere else in the world. Here, the so called: "Velooma Monster" can be found, a strange species of crustacean fauna that feed off of the flowers they take their name from.

Harmony's Ring:

Hearth's Ring:

Bleakshell Greater:

Bleakshell Lesser:

Respite

Orbital view of Respite

Respite: Overview

Respite, also known as the: "Rest Stop Island" is a small collection of islands located in the southwestern Lakvan Ocean, near the icy continent of Vanriel, it is a member of the: "Endless Isles," a blanket term for the tens of thousands of small islands across Haven. The island is around fifty-eight kilometres squared and only holds the small settlement of: "Peace from the Cold." Its location in the Lakvan Ocean is right above a small thermal vent, allowing for a warmer ocean climate around itself, making the island stand out from other small islands in the area. Its function is to provide a respite the endless cold waters and icy wastelands and islands of the Vanriel continent for sea fairing vessels, hence its name.

Despite how small and remote the island is, it has a very active stream of traffic, as many shipping vessels cross the southern Lakvan ocean, carrying goods from the continents of Pathiel and Cerviel. In fact, the island of Respite is actually part of the planned route shippers are given, using the island as a rest stop in between the voyage crossing the continents as its position is very advantageous to them.

Respite Landscape:

Respite's landscape is separated in three regions. The first and largest are small pockets of sandy deserts, these deserts are extremely barren, not holding many type of flora and fauna, and their primary landscape is a flat landscape with very few small wind swept sand dunes. The smaller islands broken off of the main islands are primarily made up of these deserts, and they lack any form of activity from the island's inhabitants. However, the largest of the islands broken from the main island, known as: "Lookout Island" holds a large lighthouse used to direct sea vessels to the island's port, as well as a small cluster of homes for the lighthouse keepers and their families.

The second region of the island is the: "Forest of Reprieve" a small area of dense woodland hugging the edges of the Recline Mountain. Here, the settlement of Peace from the Cold is located, an extremely small village, with a population of around one thousand individuals. However, its many luxurious hotels are visited quite frequently, making the settlement a booming economic area.

The forest itself is also broken in to sections, the first being the Central Forest of Reprieve, the area in which the Peace from the Cold settlement is located, while the Southern Forest of Reprieve is only inhabited by very few private homesteads. The foliage that makes up the forests primarily comprise the trees of Haven Oak and Haven Pine, however in the settlement itself, many trees of Amber Log and Autumn Leaf are grown around it, giving the area a beautiful mid-autumn atmosphere. While the fauna of the forests are only comprised of prey mammal species, small insects, and the countless varieties of birds across Haven, making the small areas filling to the brim with life.

The highest peak of the Island is the: "Recline Mountain," a small snowy mountain stretching around half a kilometre upwards. It holds a few clusters of trees that are native to mountainous expanses, as well as some mountain traversing fauna. However the most notable geological feature of the mountain is the the Soothing Falls, a large waterfall leading into a lake sharing the same name, also being the most famous landscape feature of the whole of the island.

At the peak of the
Respite Island

A gazebo located in the River of Reprieve.

mountain lies the small structure that functions as a monastery for Vurraalaaww the God of the Sky in Ugnarian Mythology. As a result, the buildings only inhabitants are a small handful of Ugnara monks, and entering within the building as been barred for any other inhabitant of the island. As a result, the monks require donations to survive, often getting small amounts of food by the townsfolk every now and then.

The largest geological feature of the island is the River Reprieve, a large river that spans the entire length of the island from east to west. This river has many species of fish living in its salt water oceans, and often times the river is sailed by the inhabitants for leisure, as the calm waters lined with the beautiful orange-colored trees is a sight like no other.

Remina: Overview

Remina

Orbital view of Remina.

Remina is one of the tens of thousands of islands located across planet Haven's massive salt water oceans and is often included in the so called: "Endless Isles," though technically it is considered to be apart of the northern continent of Ruhiel. Located in the northern Geilda Ocean, just south of Ruhiel, the island itself is fairly unimpressive when it comes to geography, as it is merely a small icy body with a harsh northern climate, experiencing cold winds throughout most of its year. With all this combined, one wouldn't think twice of the island, leaving it to nature's mercy, however because of the rare material known as: "Amendinite," Remina has held much more political and economical standing then other islands of its like. It stands as one of the few landmasses beyond the planet Amendia known to contain the material.

As Amendinite is a scared materiel to all Akardi, and is considered to be the birthright of the species, the island has more or less been given over to the aforementioned species, provided that the species share the precious resource that brought them to the land in the first place.

Thanks to this, Remina has a fairly large population compared to other small islands of Haven, with a population of around five hundred and fifty thousand individuals mostly comprised of Akardi, with humans making up almost the remainder. The populace of the island is almost entirely located in the islands two largest settlements of Cold Shore and New Avimeria though other small settlements are known to exist on the island as well.

Since the island is only inhabited thanks to the existence of Amendinite on its surface, its respective culture is almost entirely based around the religious reverence given to the material by the Akardi who rely on it. Not only that, but thanks to it serving as the only economic boon to the island, most if not all of the island's respective workforce is based around Amendinite.

Remina Landscape:

Remina is mainly made up of a singular landmass of ice and snow, pockmarked with large bumps and hills criss-crossing all along its icy landscape. Smaller islands that have broken off of the mainland are spread all around the island's coastline, with the largest of which being Cold Watch, located at the Easternmost part of the island.

Small lakes are located across the icy surface as well, with the largest of which being Lake Amendia due to its close proximity to the Amendinite mines. These salt-water lakes have an absolutely frigid average temperature of around negative fifteen degrees Celsius, and those native flora and fauna that call these small lakes home are the same that thrive in the nothern Geilda Ocean that surrounds Remina.

At the westernmost point of the Island, the human colony of Cold Shore can be found hugging along the islands western coastlines, located about fifty kilometres away from the massive caves of Amendia that served as the city's main economic boon. Its buildings are located all along the shoreline, with a massive wall surrounding the shores in a hundred kilometres wide encircling line, and outside of these walls facing the Geilda Ocean, many docks and shipyards are located for sea bound vessels that depart from the island towards Ruhiel and beyond.

Towards the center of the island, lies the largest colony on the island, the Akarti colony of New Avimeria, named after the city of the same name on their home world of Amendia. This city is located in an encircling line all around the mines of Amendinite, as it serves as both the main economic boon of the city, as well as the wider island. Its buildings often actually dip down into the mine, with houses built all along the ice cave walls in brilliant patterns.

Golden Isles

"Though I'm often credited for discovering all that the wondrous world of Haven has to offer, I cannot take credit for what is most likely her most beautiful feature, the Golden Isles. That honor goes to my good friend: "Hercan Ralo," who charted a small vessel to the islands and explored what each one had to offer. Thanks to his amazing work and dedication, we have been given a window to this land that almost seems like a world beyond Haven's own borders."-William Tancard's: Haven Atlas.

Golden Isles: Overview

The Golden Isles is a large archipelago located in the southern Lakvan ocean, off the northwestern coasts of the Pathiel continent, situated in the: "Sea of Gold." Originally, the area in which the Golden Isles are located once belonged to the lost continent of: "Galariel," the former smallest continent on the planet. However, after an ancient climate disaster caused a large portion of the icy continent of Vanriel to melt, the sea level of the planet raised drastically, sinking the majority of the continent into the sea and only leaving small areas of the former landmass above the waterline. Since the former continent's tectonic plate still remains active to the modern day, these islands are known to to move and change along the same lines as a typical continent, often times causing its respective member islands to combine and separate fairly often.

Its members include four large islands, as well as around twenty-eight smaller islands located in between them. The largest of which being the island of: "Glitter-Gold" located in the middle of the Sea of Gold. Following it is the Island of Aurum, located in the northern Sea of Gold, then the islands that comprise the Irinuen Isles in the east, and the island of Aquaninde in the south.

Each island that makes up the whole of the Golden Isles has its own unique cultures, ideals, and racial makeup. But despite this, they often collaborate on many things, and are combined to form the what is referred to as the Golden Isles region of Haven as they share many similarities in geography, climate, and proximity, as well as sharing a common origin.

The waters that surround each island is referred to as the: "Sea of Gold," so named due to the massive amounts of a unquie chemical sequrreted by the many hydro thermal vents located in the area called: "Galotheirum," which can only be found in this section of the world making each island's respective shoreline appear gold. Along with the shorelines, almost each major body water on the islands themselves, such as rivers or lakes also experience the same effect.

Collectively, the Golden Isles holds one of the most diverse and unique ecosystems in the entirety of planet Haven, as each island holds myriad of flora and fauna exclusive to each island. Some of these flora and fauna are spread across all the islands that make up the isles, while others are only native to a specific one. A prime example of the former is the Glitter Leaf tree, as the tree species is found on each island, creating large golden-colored forests.

"It was quite a pleasure working with William on this project of his, as he is a great friend of mine and an even better author. His various books on Haven have most definately inspired many botanists, and I was only too happy to share my discoveries here with him." -Hercan Ralo

Glitter-Gold (Gold)

Orbital view of Glitter-Gold (Note: The size of the Sea of Gold has been exaggerated)






Glitter-Gold: Overview

Glitter-Gold is the largest island considered to be apart of the Golden Isles, and as a result, is the most populace and the most culturally and politically significant of the isles to the wider world. Overall, it is the sixth largest island of planet Haven, with a surface area of around three hundred and fifty-seven kilometres squared. Its dynamic landscape and geography is the most famous aspect of the island, with massive forests, large rivers, fertile plains, and a large volcano. Thanks to this, it has several large cities across its picture-esque landscape and has a population of around one billion, eighty-eight thousand individuals. The island's capital: "Summermist" Is particularly held in high regard by Haven's overall population, as its golden-crystalline buildings are a sight to behold for all.

The island holds a very unique ecosystem, with a large amount of biodiversity among both flora and fauna. This is because of the vast amount of exclusive species that call the island home, with a total of around one hundred and fifty-five unique species of flora and fauna only found on the island, with several other species of the two aforementioned categories native across the whole of the Golden Isles. These include such things as the Crystal Pillars, Gleaming Lotus, Golden Gala-Tree, Anida Eagle, Glitter Peacock, and the Horde Dragon, among others.

Thanks to these aspects, Glitter-Gold is one of the most economically and culturally significant landmasses on planet Haven, with the island holding a large embassy building on its surface, making Glitter-Gold the defacto capital island of the Golden Isles.

Gltter-Gold: Landscape

Glitter-Gold's overall landscape is primarily comprised of a singular large forest comprised of many different species of tree, such as Haven Oak, Haven Pine, Weiga Tree, and others. However the most notable tree that is known to inhabit this forest is the Glitter Leaf tree native across the whole of the Golden Isles, famed for their leaves brilliant gold-coloring. This forest is divided into five regions based on the difference in tree population, and fauna located within them.

The first and largest region of the forest is known as the: "Brilliant Woodlands" so named as the majority of the trees that inhabit the forest are that of the Glitter Leaf species. This forest is situated in the middle of the island and extends across the length of the: "River of Luck" that cuts across the whole of the island. Along with this, its respective trees are located all around the two mountain ranges of: "Thelindin" and "Phermal." Within this forest, several small settlements are nestled within its thick gold and green treeline, as well as the three large cities of Sonian, with a population of around one hundred and thirty thousand, Saleinare, with a population of around two hundred thousand, and Summermist, the final of which serving as the largest and most populace of the island's cities, as well as serving as capital for the whole of the island and the rest of the Golden Isles.

The next notable region of the forest is known as the: "Landia's Woods," located in the southwest of the island, named after the largest city founded in this region: "Landia," a large city built around the treeline with a population of around three hundred and fifty-eight thousand. This area of woodland is primarily comprised of Haven Oak, with small pockets of Haven Pine and Glitter Leaf located in between them. This is the most flora-rich area of the forest, with thousands of species of flower located all across it. Most notably, this is the only region of planet Haven where: "Gilded-Violets" grow naturally.

To the southernmost point of the island, lies the: "Golden-Flame" forest, named as such due to its proximity around the large volcano on the island, the: "Dragon's Breath" mountain. As the volcano remains active to this day, periodic eruptions have been observed, but as the volcano itself isn't particularity large, only standing at around five hundred and fifty feet in the air, these are manageable. The largest city located in this forest is the city of: "Southern-Star" a large city built into the volcano itself. The trees that make up the forest are a mixture of Gillter Leaf and Rose Wood trees, giving its golden-fire look.

The next notable region is the: "Subdued Radiance," a large forest so named thanks to the large amount of Wiega Trees that block the respective Glitter Leaf trees of the region from receiving a large amount of light from Hope. As a result, the normally vibrant gold trees look more faded and subdued. Thanks to this, no large cities have been established in this region, and instead, small villages, towns and other settlements are located across it.

The final notable region of the forest is the: "Dalidon" forest, in the northernmost point of the island and located all around the norther shorelines, its Glitter Leaf trees are lined in an encircling line all along the coastline. As the leaves of these trees fall from the branches they inhabit, massive amounts of them fall into the water, leading to its respective shores to look like liquid gold. The largest city of this region is the city of: "Golden Horizons," a large city made out of golden colored metals to add to the whole gold aesthetic atmosphere the coast and the wider island is known for. Golden Horizons holds a population of around one million three hundred thousand individuals, and serves as the respective port city for the island, requiring all sea-fairing vessels to be vetted in its docks before continuing to the island at large.

The largest geological feature of the island is the River of Luck, a large river spanning the entire length of the island, cutting across the landscape from the north and southeast of Glitter-Gold. Most famously, the River of Luck experiences the same effect the Golden Shoreline does, as countless leaves from the many Glitter Leaf trees fall into the river, making it appear like a giant flowing mass of liquid gold.

Aurum (Gold)

Orbital view of Aurum. (Note: The size of the Sea of Gold has been exaggerated)

Aurum: Overview 

Aurum is the second largest member of the Golden Isles archipelago, with a surface area of around two hundred and eighty-seven thousand kilometres squared, it is so large it is considered to be the overall seventh largest island on the entire planet of Haven. It is located at the northernmost point of the Sea of Gold, just above the island of Glitter-Gold As a result of its size, Aurum has an extremely large population of around five hundred and fifty-two million individuals, with its largest city: "Avidon," holding a population of around eight hundred and forty-three million individuals.

Like all major islands of the Golden Isle, Aurum holds an extremely unique and diverse ecosystem with various species of flora and fauna that are exclusive to Aurum, with around ninety-seven total species of flora and fauna that call the island home. The two most notable being the Aurum Lotus, a large golden-colored flower, and the Galltenta, a raptor-like predator species that hunts along the island's coastline.

Aurum: Landscape

Aurum's landscape, is very uniform, mainly consisting of a a singular large forest of Glitter Leaf trees interspersed with various other species of tree such as Haven Oak and Weiga Tree. The ground the forest sits upon is also extremely uniform, as it is a singular flat landmass with very few deviations of elevation among itself. The forest itself is divided into three distinct regions, with the largest of which being the: "Grand Aurum Forest," so named due to its massive size, as it encompasses around eighty-seven percent of the entire landmass of the island, with almost the entirety of northern and central Aurum considered to be apart of it. The city of Avidon, the largest colony on Aurum, is located near the center of the forest, surrounded by the river that shares its name, with large structures spanning the length of the golden river.

Located at the northeastern most point of the island lies the: "Gliaded Boglands," a large and dense swamp land of thick mud and numerous ponds across it. The ground that makes up the swamp is extremely unstable, with many animals who cross it being swallowed whole by the mud they are attempting to traverse, and the flora that makes up the swamps respective ecosystem are low growing trees that can root themselves to the uneven ground. As a result, it lacks the many Gilded Leaf trees that the rest of the island is accustomed to, and the darker shades of its respective tree's leaf coloring make it appear like a dark green stain from orbit. Due to how unstable and densely populated the Gliaded Boglands are, no large cities have been established there, with only a small amount of villages and other communities being located among the many ponds the swamps are famed for.

At the westernmost points of the island, the concentration of Glitter-Leaf trees begins to wain, which marks the transition from the Grand Aurum Forest to the so named: "Fragmented Forest." The respective trees of the Fragmented Forest are a variety of many tree species such as Glitter-Leaf, Haven Oak, Haven Pine, and Haven Brich, with random patches of each located in no definitive pattern, hence the forest's rather famous name. As a result, the Fragmented Forest is very unique among the countless individual forests of Haven, as they are almost always fairly uniform and with a solid pattern in tree placement, becoming one of the most famous features of the island, with the large city of: "Taurn" located in the center of the forest, with a population of around one hundred and fifty million individuals.

Towards the easternmost point of the island, several areas of land have been fractured and broken off from the main island during the sinking of the former continent it was once apart of. These various islands are known as the: "Fractured Gold-Lands," and they are typically very small, with most only spanning around ten kilometres in diameter. However the largest of which, the island of: "Thaorfhar" being around one hundred kilometres in diameter, being large enough to hold the city of: "Gallia," a fairly large city with a population of around one hundred and fifty-eight individuals. As a result of the other islands that make up the Fractured Gold-Lands, very few structures have been established there, save for various lighthouses to direct sea bound vessels towards the eastern shores and the city of Gallia.

Across Aurum there are several large fresh water rivers that lead into the oceans that surround the island, the largest of which being the: "Renquarien" river, a large mass of water that spans the length of western and southeastern Aurum. The Renquarien river experiences the same effect all major bodies of water in the whole of the Golden Isles, as the countless Glitter-Leaf trees that surround it constantly drop leaves into the river, making it appear gold, a trait all subsequent rivers share. Due to its large size, as well as the massive amounts of fresh water produced by the river, it serves as the single-most important geological feature of Aurum, as the island's native populace requires it for sustenance. Several large cities are situated across the river, with the largest of which being the city of: "Estendil," located on the westernmost banks of the river towards the Lakvan ocean.

Other large bodies of water on the island include the river of Avidon in central Aurum, which holds the capital city of Aurum that it shares its name with. The: "Athor" river, located on the northeastern most point of the island, which serves as the only salt-water river on the island. The: "Hanitola" river located on the eastern shores of Aurum. And the: "Tragoni" a small river that separates the Fractured Gold-Lands from mainland Aurum. The only lake to inhabit the island is the: "Great Aurum Sea," a somewhat sarcastic title as the lake is only around twenty kilometres in diameter, making it a fairly small body of water. Despite its small size however, it holds the largest population of aquatic flora and fauna out of any body of water on the island, making it a fairly popular fishing area to the island's inhabitants.

Nestled in between the Renquarien and Athor rivers lies the: "Anaedael Valley," a large canyon system that spans the breathe of the two rivers that surround it. The Anaedael Valley is a large labyrinth of large limestone mountains, cliffs, and valleys that are formed in a random and chaotic pattern, making it appear like a strange and fragmented golden mass. Built all across and underneath the valley lies the massive city of: "Cameanya" a large interconnected structure that burrows throughout the entire length of the valley both across, and below it with a population of around three hundred million individuals.

Irinuen Isles: Overview

Halcyon (Gold)

Orbital view of the Irnunen Isles. (Note: The size of the Sea of Gold has been exaggerated)

The Irnuen Isles are two large islands located in the eastern Sea of Golden and are collectively considered to be the third largest member of the Golden Isles archipelago, with a combined surface area of around two hundred and thirty-nine thousand kilometres squared. The isles are comprised of two members, North Irinuen and South Irinunen, with the latter of which being the larger of the two. Combined, the two islands have a fairly large population, with around one billion twenty-six million individuals inhabiting the islands respective surface, making it the second most populace island of

Like their sister islands, the Irinuen Isles hold many unique species of flora and fauna exclusive to their own respective borders, however something that stands out in the two islands respective ecosystems is that they both have their own separate and unique flora and faun, with neither sharing any species save for the Glitter-Leaf trees that are spread across all islands of the Golden Isles. These include creatures such as the: "Allgidivg" of North Irinuen and the: "Lidaraton" of South Irinuen.

Irinuen Isles: Landscape

The landscape of South Irinuen mainly consists of arid lightly-forested deserts, as the large: "Golden Hammer" desert spans almost the entirety of the island, from central South Irinuen, to the eastern shores. The desert itself is an arid, flat waste of warm and surprisingly fairly temperate sands, with small pockets of trees such as Glitter-Leaf and Haven Oak located sparsely across it. The respective flora and fauna that inhabits the desert is those who are most well adapted to the climate experienced by the region, such as the: "Sand Cat," that is commonly seen across Haven, as well as more exclusive species such as the: "Spiked Radiant Flower." Due to it being the largest region of South Irinuen, it holds the largest amount of settlements, four of which are massive metropolitan cities, the largest of which being the capital city of Irinuen Isles: "Armelmoellith," holding a population of around five hundred and twenty million individuals. Other notable cities include the city of: "Laraetheus," with a population of around three hundred million: "Ancoturrmaillin," with a population of two hundred and fifty-seven million, and the city of: "Yakoielandil," with a population of around two hundred million individuals

Located on the westernmost shores of South Irinuen lies the second respective desert of the island, the: "Aediane Desert." Despite being much smaller then its larger sister desert of Golden Hammer, the Aediane Desert is still an impressive stretch of land, spanning a surface area of around eighty thousand kilometres squared. Unlike the Golden Hammer Desert, the Aediane Desert is a more barren area of land, with very few pockets of trees, save for the occasional small woodlands of Glitter-Leaf trees. Thanks to this, it holds the large port city of: "Melimonwen," holding a population of around three hundred and twenty-six million individuals.

Despite how barren the island seems to be, their are a handful of life-filled forests located in between the two large deserts, the most massive of which being the forest of: "Loreiadus," located in western South Irinuen. The Loreiadus forest has a rather unique trait among the many forests across the whole of the Golden Isles, as there are comparatively very few Glitter-Leaf trees compared to the large amounts of more common species of tree, such as Haven Oak and Haven Birch, making it appear more green then gold from orbit. The most notable thing about the forest is the large city that calls it home: "Ortarintil," which is famed for the ornate golden architecture all structures considered to be apart of the city holds.

The second largest forest of the island is the: "Caminane Forest" located due east of the Great Halcyon River, and west of the Hyaalin Plains. Unlike its sister forest of Loreiadus, its trees are far more uniform with those of other islands of the Golden Isles, with massive amounts of Glitter-Leaf trees arranged in a spiral-like pattern, taking the appearance of spokes on a wheel and making the forest appear like a giant golden circle from low orbit. Several small elaborately constructed colonies are established throughout the forest, however the large city of: "Goldenfell," is the most luxurious, with massive structures built all along the encircling woods also following the same spiral pattern. Goldenfell, despite not being the isles' capital, holds the largest population of any of the cities on both of the islands, with around six hundred million individuals.

The most unique geological feature on the island is the: "Hyaalin Plains" a large flat meadow of golden colored grass known as: "Hyaalin's Breath," which incidental is only known to grow within this specific area. Along with the grass, many exclusive species of flower are also known to inhabit the plains, with around twenty-six unique species grown all across the area, making it a very vibrant and colorful area of land. The species of fauna that inhabit the area are the many grassing mammals that are spread throughout Haven, eating off of the Hyaalin's Breath grass, as well as the many species of flower. Due to its unique features, the Hyaalin Plains have been labeled as a protected area, and as such, no formal colonies have been established, and it has been left to nature mercy, becoming a fairly popular tourist nature preserve.

At the southeastern most points of the South Irinuen island lies the: "Ryaidilid Mountain Range," a large expanse of numerous massive mountains growing in a semi-circle-like pattern. These granite mountains are covered in countless individual Glitter-Leaf trees, growing all around, upon, and beneath them, giving each the appear of a large vertical forest. Throughout the various mountains, hundreds of individual settlements, villages, and towns have been established within and atop the many peaks of the valley, holding a total population of around twenty-three million individuals. However, the area lacks any form of large formal city, as the area is too uneven and unpredictable for one.

Towards the north, the second large mountain range of South Irinuen can be found known as the: "Mirion Mountain Range," located on the northern banks of the Great Halcyon River. The Mirion Mountain Range, while not being as large as the Ryaidilid Mountain Range, is still a rather impressive mountainous expanse, spanning an area of around three hundred and fifty-two kilometres squared, and unlike its sister mountain range, it holds a singular large colony that is built all across the mountain range, the city of: "Yakoldil," with a population of around one hundred million individuals.

Cutting across the entirety of central South Irinuen is the: "Great Halcyon River," a large salt-water river that extends at around fifty-nine kilometres in diameter. Within the river, countless species of fish make their homes in the very temperate waters, including the large: "Golden Scaled Dancer" fish that is native across many bodies of water across the whole of the Golden Isles archipelago. Thanks to its large fish population, the Great Halcyon River serves as the main food source for the inhabitants of the South Irinuen Island, as the area lacks very many flat fertile plains suitable for growing produce. Constructed all across the banks of the river are several fishing settlements, villages and towns, making the area a booming center of economic growth.

The largest body of water on the South Irinuen Island is the: "Olquari Lake" a large land locked body of fresh water that spans about sixty two kilometres in diameter. Due to its size and location, it serves as the main source of fresh water for the island's inhabitants, as most of the island is comprised of humans who require it to survive. The Olquari Lake also holds a large fish population, with the many fish species that make their homes across many of Haven's fresh water bodies existing within the lake. Built in an encircling line around the lake, several small fishing settlements and water treatment plants are spread all across the diameter of the lake.

The landmass that would become the North Irinuen Island separated from the South Irinuen Island after the sinking of the lost continent of Galariel. North Irinuen is much smaller then its sister-island, only being around fifty-nine thousand kilometres squared. Its geography mainly consists of a singular large forest known as the forest of: "Sillonahl," a large forest of Glitter-Leaf trees that spans across the entire length of the island and lacks much diversity and variation. The various fauna that inhabits the Sillonahl are very diverse, as well as being exclusive to the forests borders, though there are a few more widespread species located there as well. The unique species of fauna include thing such as the: "Allgidivg," a large alligator like reptile that inhabits the small ponds located across the forest. Their are many small settlements, villages and towns located across the forest, however the most notable colony that is located there is the large city of: "Laemihre," holding a population of around three hundred million individuals.

Located at the northeastern most point of the North Irinuen Island is the: "Thillinthar Mountain Range" a comparatively small mountain range compared to those located in the South Irinuen Island, and like those located there, the many trees that surround the mountainous expanse grow all along and on top of the small limestone mountains. Due to the mountain range's small size. no notable colonies have been established there, leaving the Thillinthar Mountain Range to nature's mercy.

Arquaninde: Overview

Arquaninde (Gold)

Orbital view of Arquaninde. (Note: The size of the Sea of Gold has been exaggerated)

Arquaninde is the smallest of the four large islands that comprise the Golden Isles archipelago, with it only having a surface area of around fifty-seven thousand kilometres squared. Due to its small size, very few formal colonies have been established there, save for a few villages and towns. As a result, the island holds a fairly small population compared to the other large islands of the Golden Isles, only holding a population of around fifty-two thousand individuals

Its landscape is very uniform, with only slight deviation among itself, mostly comprising of a singular forest of Glitter-Leaf Trees, and the life that inhabits said forest is more in line with those you can find on other islands that comprise the Golden Isles archipelago, with the only exception being the massive: "Arquaninde Crystal." However due to very little interference by any intelligent species, said flora and fauna is able to thrive very effectively, making the small island an oasis of life.

Arquaninde: Landscape

As previously stated, Aequaninde mainly consists of a singular forest of Glitter-Leaf trees, also sharing the same name as the small island it rests upon. The majority of the forest is a extremely densely packed woodland, with many of its respective trees growing within each other as the area is very overpopulated with said Glitter-Leaf trees. Within the thick tree outlines, the many exotic fauna that call the Golden Isles home can be seen far and wide, such as the Gilded Peacock, as they are known to exist in the highest concentration within the Aequaninde Forest out of any Golden Isles island.

The northernmost point of the forest, the water content of the forest begins to thicken immensely, turning the area into more of a swamp or bog land. Within this region, many ponds are spread as far as the eye can see, and the ground is drenched with massive amounts of water, making it very muddy and difficult to traverse for those not adapted to do so. the northern Aequaninde forest is also the only region of the island where a species of tree that is not Glitter-Leaf is known to grow, as in several areas of the region, various small pockets of Rot-Wood trees exist.

At the southwestern shores of the island, the small: "Minlora" river can be found. This small body of salt-water only extends to around three kilometres, and has very few fauna inhabiting its respective. However, upon the tops of the water, many different species of lilies and various other water bound flowers are known to grow in large numbers there, giving the river a very aesthetically pleasing appearance.

The most notable feature of the island is the: "Arquaninde Crystal," a massive Crystal Pillar plant that almost spans the entire length of the island, at around forty seven kilometres in diameter, and sixty-seven feet high. It is the largest known Crystal Pillar ever discovered, as they typically only grow about seven feet high, making the Arquaninde Crystal very famous among the overall populace of the Golden Isles, with many flocking to the island to get a glimpse of the magnificent sight. It is so large, it has its own unique ecosystem exclusive to itself, with several species of flora growing on top of it, as well as various burrowing animals making their respective homes within its large branches and trunk.

Widespread Tree Flora (not complete)

"Haven Oaks are as common as the grass they sit upon. I'm sure I've seen trillions of the throughout my journey around have, yet despite that, I always have to stop myself from observing each minute detail of its structure. They are the ultimate example of both quality and quantity, and anyone wanting a thick materiel for their homestead, look no further."-William Tancard's: Haven-Born Flora illustrated.
Haven Oak

A typical Haven Oak Tree.

Haven Oak: Overview

The Haven Oak is the most common form of tree spread across Haven, with countless members inhabiting every corner of the world. They are so prevalent, that out of the theorized four trillion trees inhabiting Haven's surface, around one trillion of them belong to the Haven Oak family alone. It shares its namesake with that of the: "Oak" tree found on planet Earth, as they are almost an exact mirror image of each other.

Haven Oak: Physical

Haven Oak trees are one of the most diverse trees on Haven, with around six hundred different species of Haven Oak, with each ranging widely in height, girth, and volume. Its wood is very thick, taking around two thousand eight hundred pounds per square inch to break through its structure. Haven Oaks have their respective leaves arranged in a sort of spiral pattern, much alike their Earth dwelling counterparts. The exact amount of branches and leaves a Haven Oak can have varies depending on the specific tree in question, though some have been reported to have as much as fifty thousand separate leaves growing at once.

Typically, a Haven Oak tree will take around two standard years to fully mature from an acorn, but thanks to their extreme rate of reproduction, the Haven Oak has dominated the majority of the planet's countless forests, with an average tree producing up to fifty eight thousand acorns per year. In fact: Haven Oaks reproduce so quickly, that both human and artificial intervention is needed to prevent the trees from overtaking all available landmass.

Haven Oak: Usage

Thanks to the trees relatively strong durability, as well as its commonalty, most homes that are not apart of large cities throughout Haven are created from Haven Oak, making the planet littered with expertly crafted idyllic log cabin-esque homes. Along with housing, many sea-fairing vessels are created from the wood of Haven Oak trees as it is extremely cheap and abundant, though its not recommended that those who use these vessels travel great distances.

Non-intelligent species of insects, birds, and small mammals often use the Haven Oak trees as nests, as they provide a fair amount of protection from both the elements, as well as threats from other predator species. Often times, a predator species will actually evolve to specifically break through Haven Oak trees and get at their prey, as the trees are just that prevalent across the planet.

"Even though I hold an appreciation for all trees of Haven, there's something about a Haven Pine covered in snow that reminds me of home. Something about the smell they produce that places me in a log cabin, sitting by the fire to escape the snow outside, with a hot drink in my hand, I can't get enough of them."-William Tancard's: Haven-Born Flora illustrated.

Haven Pine: Overview

Haven Pine

A forest of Haven Pine located on the icy island of Alannia.

Haven Pine trees, like their Earth counterparts, are an extremely common form of flora on planet Haven, though their population pales in comparison to that of the Haven Oak, with around five hundred billion Haven Pine trees known to exist on the surface. They are known to spread amongst almost all landscapes of Haven, though they can most commonly found in colder regions such as taigas and tundras.

Haven Pine: Physical

Like the Haven Oak, the Haven Pine trees are an extremely diverse family of tree, with around one hundred and thirty different species of Haven Pine trees known to exist, with each having traits unique to each other. Unlike the Haven Oak however, Haven Pine tree's wood is fairly brittle, only taking around three hundred pounds per square inch to break its structure. Its leaves, as the name suggests, are sharp thin cones, often considered to be prickly and irritating to the touch. These leaves have the fastest recorded time to fall of their mother tree, making the ground around a respective Haven Pine tree riddled with leaves. The bark of most pines is thick and scaly, but some species have thin, flaky bark, and for wood-eating insect species, they find Haven Pine trees in particular especially delicious

Typically, a Haven Pine tree requires around thirty standard years to fully grow, making them one of the slower growing Haven tree species, but as a single Haven Pine tree can produce around twenty thousand acorns per standard year, many can grow in a single area at once. Haven Pine trees can grow extremely tall as well, with the longest known clocking in at around three hundred feet tall.

Haven Pine: Usage

As Haven Pine trees are not as durable as their oak siblings, they are not often used in the construction of buildings. Instead, thanks to their brilliant auburn coloring, they are usually used in the creation of decorations and furniture. Along with this, many liqueur barrels are constructed using the wood, as its aesthetics pair very well with the brown hue of ale.

Small prey mammalian fauna that dwell within Haven Pine forests often create little nests underneath the thick covering of leaves to conceal their presence from predator species. As well, they will often make thick bedding out of the countless individual leaves that typically lie at the bottom of a Haven Pine tree, making a fairly comfortable place for their young, as well as themselves to rest on.

"Haven Birch trees epitomize summer to me, as in most cases I've been around them as been during Haven's summer months. They are also one of the most uniform I've ever came across, as the hundreds of forests of Haven Birch trees I've traversed seem to have trees that look like exact duplicates of themselves."-William Tancard's: Haven-Born Flora illustrated.
Haven Birch Forest 2

A temperate forest of Haven Birch trees.

Haven Birch: Overview

Haven Birch trees are an extremely common species of tree native across many biomes on planet Haven, with a global population of around four hundred billion individual trees, making it the third most populace species of tree on Haven. Its name derives from its overall physical structure and appearance, as it is almost an exact mirror image of other birch trees found on various planets, such as Earth.

Haven Birch: Physical

Much alike the more common species of tree found on Haven, the Haven Birch family of trees can very diverse in appearance and physical structure, though they are most commonly considered to be a: "medium" sized comparatively, usually only standing at about a maximum height of around seventy feet. They have fairly durable wood, taking around sixteen hundred pounds per square inch to break its structure. Their bark on the other hand, is extremely brittle, taking minimalist effort to break off from the main tree, as well as having a paper-like feeling texture. Haven Birch trees typically also lack many leaves, and during the planet's fall months, it is not uncommon to find a completely barren tree in just a few days.

Haven Birch trees grow remarkably quick for a tree species, only taking around twenty standard years to fully grow from a seed. Along with their fast growth, a single Haven Birch tree can produce up to a thousand individual seeds in just a few short standard years, with a tree success rate of around thirty eight percent, making a single Haven Birch tree able to create a vast forest almost single-handedly.

Haven Birch: Usage

Due to their commonality, as well as its fairly sturdy structure, Haven Birch trees are often used in the construction of many things, such as walls for small structures like houses, to other items such as furniture, as well, their white coloring is often used in the creation of art pieces. As they are often very thin and lean, tree manufacturing plants often prefer Haven Birch over other common tree species as many of them can grow in a small area of land without impeding on the other, as well as their extremely quick growth and seed production cycles.

Many different burrowing species of bird that make their nests within the hollowed out structures of trees prefer the Haven Birch to other tree species, as they are fairly thin, making it comparatively easy for it to burrow without using too much physical effort. Usually these nests will be located near the tops of the tree, as to have a height advantage against wood be predators at ground level.
"I remember one day on my trek across Haven, I discovered a forest of Autumn Leaf trees, and at the time, I was incredibly confused as at the time I thought it was Haven's respective summer, which it actually was. Finding an eternal piece of Autumn is one of my favorite experiences in life, and I often walk areas where they grow in my leisure time, as the orange coloring of their leaves gives me a great amount of peace."-William Tancard's: Haven-Born Flora illustrated.
Autmn Leaf 1

An orange colored Autumn Leaf tree.

Autumn Leaf: Overview

Autmn Leaf is a common species of tree spread across planet Haven and are extremely prevalent, with a known global population of around five hundred billion. Their name comes from the appearance of their leaves, as they usually take a color akin to that of other species of trees during mid autumn. They are most prevalent in the more temperate regions of the planet, such as the continent of Pathiel, as they are known to grow their in force.

Autumn Leaf: Physical

Like most common species of trees across Haven, Autumn Leaf trees are extremely diverse, with hundreds of variations among them with a total of around one hundred and three distinct variations of Autumn Leaf. Like the Haven Oak, Autumn Leaf trees are very durable, taking around two thousand nine hundred pounds per square inch to break their structure. They produce acorns very quickly, dropping around fifteen thousand acorns in just a standard year, making a thick vibrantly colored forests in various landmasses on Haven. A typical Autumn Leaf will have many branches extending out from itself, with an average branch count of around one hundred per tree. Their wood is extremely smooth, with very few pieces of jagged bark sticking out of its structure, which doesn't seem to serve any distinct purpose, however it does give the tree a subjective aesthetically appealing look to some.

Their variation of color is by far their most distinctive trait, with Autumn Leaf trees being able to produce vibrant shades of yellow, orange, and red. Often times, an individual may confuse an Autumn Leaf tree with other tree species such as Amber Log or Rose Wood due to their shared leaf coloring, but they are distinct species of tree. Funnily enough, during Haven's autumn, an Autumn Leaf tree's leaves will actually begin to turn green, making them a reverse to most tree species.

Autumn Leaf: Usage

As Autumn Leaf trees are very prevalent, and their wood is fairly durable, it is often used as a constructed materiel for many buildings, much alike Haven Oak trees, with their orange-colored smooth texture often being used in very intricate furniture. Along with being used in construction, due to their vibrant colors, they are the most common species of tree kept by treekeepers, with massive acres of personally kept trees.

Like most durable species of tree on Haven, many fauna use Autumn Lead trees as nests, and particular, the countless species of birds across Haven commonly create massive colonies in just a single Autumn Leaf tree as they have massive amounts of large branches that can hold them. Other burrowing mammal fauna often create nests in areas of Autumn Leaf trees where predatory species can't reach them as well.

"Amber Log trees have to be my favorite thing discovered during my travels. Their fruit is so delicious, it makes all fruit on Earth taste like a rotten carrot. Not only that, but their sap is also so delectable it's almost heartbreaking. I often have to stop myself whenever I cross an Amber Log as I can go a little overboard with them. I can't help it. I am only human after all."-William Tancard's: Haven-Born Flora illustrated.

Amber Log: Overview

Amber Tree

Amber Log trees alongside a road.

Amber Log trees are a common and widespread species of tree across Haven's various temperate continents and islands, with a global population of around twenty billion individual trees. They are most commonly found growing along fresh water rivers, waterfalls and lakes, but are known to inhabit other areas as well. Due to their native location, they are often concealed in fog

Amber Log: Physical

Amber Logs, unlike many of the common species of tree across Haven, are very uniform in their appearance overall physical structure, with very few differentiate features between Amber Log species. They are very typically very thin and tall, usually standing at a height of around thirty feet high. They are fairly weak structurally speaking, only having a tensile strength of around fifty-eight pounds per square inch to break its structure. Their leaves will typically have a yellow, orange, red or faded green coloring, often making people confuse Amber Log trees for Autumn Leaf trees. These leaves fall extremely often as well, usually dropping fifty leaves per standard day, but thanks to their leaves extreme rate of leaf growth, they will always have a large leaf population.

Amber Orb

An Amber Orb.

They are a fruit bearing tree, growing a type of citrus named: "Amber Orb." Amber Orbs are extremely sugary and sweet, enticing animals to eat the fruit and spread its seeds across the land. Along with the fruit, Amber Log trees leek an orange colored sap filled with sugar, making them a nexus of energy for animals.

Amber Log: Usage

As their wood is extremely weak, they are almost never cut down and their wood used in construction, instead, Amber Logs usage by the inhabitants of Haven almost exclusively involve both the fruit they produce, as well as the endless amounts of sap seeping out of their bark. Amber Orbs and Amber Sap are considered to be exceedingly delicious to humans, as well as other Ambrosia Alliance member species that inhabit Haven. As a result, Amber Logs are one of the most grown trees by the Haven populace, with may fruit produces selling massive amounts of the fruit and sap, as the they are very profitable.

Along with intelligent individuals, many herbivore and omnivore fauna often rely on Amber Orbs as an integral part of their diet, using the extreme amount of sugar in the fruit to give them boundless energy. Typically, an animal only requires one fruit to fill their hunger for the entire day.

"As I made my trek across Haven, I always found myself overwhelmed with the sheer immense size of the Wiega Tree. When I attempt to look at their treetops, I have to stop myself from falling over. If one wants to feel small, then look no further then the Wiega Tree, as they are the perfect way to do so"-William Tancard's: Haven-Born Flora illustrated.

Wiega Tree: Overview

Wiega Tree

A group of average height Wiega Trees.

The Wiega Tree is a common species of tree found in the more temperate regions of Haven. They are most well known for the great heights that they typically grow to, and are most commonly found on the continent of Zazriel, though they can be found in smaller numbers in almost any temperate region. They have an estimated global population of around one billion individual trees, making them the sixteenth most populace species of tree to inhabit the planet.

Wiega Tree: Physical

The Wiega Tree is among Haven's tallest species of tree, growing at an average height of around seventy-seven feet in the air, (23 meters) though some are known to grow up to heights of around two hundred feet. (60 meters) Due to their massive size, they are deeply rooted trees, with extremely durable roots and trunks, as they need a large amount of support to keep themselves upright. As a result, they are one of the most durable species of tree on Haven, taking around forty thousand pounds per square inch to break their structure, making them almost indestructibly to most natural means of damage. Their bark is also particular strong, taking a fairly large amount of force for a piece of it to be torn off of the main tree.

It will typically take a Wiega Tree around a hundred standard years to fully grow, as it requires a large amount of time and energy to grow, though these times can be increased substantially depending on the ultimate size the tree will take. Along with this, a Wiega tree does not produce seeds very often, only producing around ten every eight standard years, fairly low amounts for the many other species of tree that typically surround them. At the top of the tree, massive branches grow in large, random patterns that can vary widely from one tree to another, with no set pattern. These branches will continuously grow throughout a Wiega Tree's natural life, making them very large.

Wiega Tree: Usage

Due to the incredible durability of a Wiega Tree's wood, they are often used in the construction of buildings such as houses, and even a few commercial structures depending on location. And with the fairly larger Wiega Tree, one can gather several hundreds of tons of usable wood for construction, making the tree sometimes being favored over metals such as iron. Sometimes, the tree itself will be used as a structure, with several locations, such as the city of Sila's Woods, building rooms inside of the trees themselves as the larger ones can hold enough space to create small complexes.
Wiega grass

Wiega Grass seen growing at the roots of the Wiega Tree.

Growing all around the tree, a specific a unique type of moss called: "Wiega Grass" is created through chemical secretions made from the wood with interactions of charged particles hitting it from the planet's parent sun, Hope. This grass is used to entice various creatures, such as birds, to feed upon it, thus dropping the seeds placed within the moss towards the ground. As such, many species of avian creatures will rely on the tree for a limited form sustenance, as the moss itself cannot be eaten in very large quantities as it can be poisonous in large doses, though some species are a immune to this affect.
"The Ceving Tree is the living example of Haven's winter beauty, with its snow-white coloring across its brilliantly crafted structure. Despite their commonality, one should always find it to be a privilege to see their beautiful spender whenever one gets the chance to."-William Tancard's: Haven-Born Flora illustrated.

Ceving Tree: Overview

Ceving Tree

A typical Ceving Tree.

The Ceving Tree - Aso known as the: "Snow-Wood" is a common species of tree located in colder regions of the planet, such as taigas and arctics of southern Ruhiel, and northern Vanriel respectively, along with some of the other colder areas of Haven's continents and islands, with a global population of around two hundred billion individual trees. They are most well known for their snow-white coloring in both their wood, and their pine leaves. They are often beloved by those who live near them, as their white leaves remind one of the beautiful magical winter wonderland northern Haven truly is.

Ceving Tree: Physical

The Ceving Tree's baseline physical appearance and structure resembles a small Haven Pine tree, however there are a few differentiating features between the two species of tree. The first and most obvious is the coloring the Ceving Tree has, with a bright and piercing white finish in their woods, making them appear like large pieces of upright snow, though in some cases darker regions of the wood have been known to occur in some trees. This white coloring extends to their pine leaves as well, giving them a similar appearance to a snow-covered Haven Pine Tree. Unlike Haven Pine Trees however, the Ceving Tree typically does not grow very large, usually only growing to a maximum height of around twenty feet long. The wood that makes up their structure is also fairly weak, taking around fifty-two pounds per square inch to break it.

Unlike most species of tree on Haven, the Ceving Tree does not require vast amounts of sun light, as they typically grow in areas where the nights are long. As a result, they only require around a third of the sunlight other similar tree species need to survive. They are among some of the most efficient species of flora in the world when it comes to absorbing water, as they constantly gather the water within the snow they sit upon. Typically, it will take around fifty-seven standard years for a Ceving Tree to fully grow from a pine cone, which also share the same snow-white coloring their parent trees do.

Ceving Tree: Usage

As their wood is very week, the Ceving Tree is not typically used in the construction of any buildings. Instead, many pieces of furniture and other decorations are created with delicate precision and care, creating vibrantly beautiful pieces of art out of the snow-white wood. Along with its usage in artwork, it is often used in cultural pieces and iconography in cities, towns and other settlements located in colder areas where the tree is known to grow, such as the city of Hevin Log in western Zazriel, which incidentally stands as the only example on the planet where Ceving Trees are known to grow in a warm climate.

Certain small animals are known to have specifically evolve to puncture the wood of the Ceving Tree to drink from the vast amounts of liquid water the respective tree absorbs from the snow. These aforementioned animals are usually certain species of bird, however some insects are known to do the same. Often times, birds will create nests from the twigs and leaves of the tree, perching them on the higher branches of the individual tree.
"Rose-Wood is certainly a show stopper of a tree. Walking the Path of Rubies has got to be one of my favorite moments during my journey. But sadly, like most beautiful things in life, they're few and far between. If you'd like to do your part in preserving this beauty, please attempt to grow your own Rose-Wood tree, as their acorns are available through various means."-William Tancard's: Haven-Born Flora illustrated.
Rose Wood

The famous: "Path of Rubies" walkway, in the Ruby Forest of Zazriel, with a line of Rose-Wood trees extending for several kilometres.

Rose-Wood: Overview

The Rose-Wood, also known as: "Ruby-Wood," "Crimson-Wood," or: " Blood Wood" is an uncommon form of tree native to various landmasses on Haven, though it is most prevalent in the One Wood of the continent of Zazriel and the island of Bloodmoore. They are famed for the crimson-red coloring of both its wood, and its leaves, hence its name, thanks to this, they are held in extreme cultural standing with the native inhabitants of Haven, as such the cutting down of the Rose-Wood tree is extremely taboo, though not legally prohibited.

Rose-Wood: Physical

Rose-Wood trees are one of the most unique families of trees native to planet Haven, holding many traits only known to them. Unlike most trees of Haven, the Rose-Wood are almost entirely uniform in height, girth, and volume. The maximum height for nearly all Rose-Wood trees is around sixteen feet, making forests of the tree seem fairly short compared to other forests across Haven. Their wood isn't incredibly durable, only taking around two hundred and fifty-two pounds per square inch to break its structure, making it not recommended to use it in the construction of important structures.

Typically, a Rose-Wood will take thirty standard years to fully mature, and due to their fairly low acorn production rate, with around three acorns produced per standard year, they are fairly uncommon and do not spread very far. In areas where they are known to inhabit, they are usually clustered together in small forests. Their leaves are incredibly soft, almost feeling like silk, and like the Haven Pine tree family, these leaves fall extremely often, with one tree losing up to a hundred leaves per standard day. However, the Rose-Wood's respective leaves grow extremely quickly, with a new leaf fully maturing in just two standard hours, making each individual Rose-Wood tree a leaf production machine.

Rose-Wood: Usage

Do to the cultural significance the Rose-Wood tree has in many areas of Haven, its usage in construction is used to an absolute minimum, as well as the wood itself being fairly weak. Instead, Rose-Wood is most typically used in private gardens, or tree farms, with individuals attempting to keep a large selection of the tree.

Certain fauna will often use the incredibly soft leaves as bedding for a nest, making it as comfortable as a luxurious bed. As the leaves are fairly small individually, an animal looking to use them as a nest would need to have a fair amount of them.

"One of the most morbid looking trees Haven has to offer, the Rot Wood always gave me an inescapable sense of dread whenever I came across one. The land in which they grow also shares the same atmosphere as they do, making various swamps feel like one is walking through a diralect and forgotten cemetery. Despite that, one can find beauty in the faded-grey coloring they have, as they are easy and soothing to observe."--William Tancard's: Haven-Born Flora illustrated.
Rot-Wood 2

A typical Rot Wood tree.

Rot Wood: Overview

The Rot Wood Tree, also known as the: "Dead Tree," is a very common species of tree that is found in swamps, bog lands, marshes, and certain damp forests, with a global population of around five hundred billion individual trees. Their name comes from their physical appearance, making one look like a dead and rotting tree. They are most famous for being one of the longest living species of tree found on planet Haven, having an average life span of around twenty thousand standard years, as well as being one of the oldest species of tree to evolved during Haven's early regrowth period, fully evolving around 539,050,000 BCE.

Rot Wood: Physical

As the name suggests, the Rot Wood tree appears as if it is the carcass of a long dead tree. However they couldn't be anymore alive and healthy, often times being more healthy then more aesthetically pleasing species' of tree. The wood that comprises their structure is very durable, taking around two thousand pounds per square inch to break its structure, slightly less then that of Haven Oak Trees. They are almost always fairly short, usually growing at a maximum height of around twenty-five feet, though in more uncommon cases they are known to grow up to forty feet, however these are few and far between.

Usually, it will take a Rot Wood tree around fifty standard years to fully grow, and as previously stated, they live for an enormous amount of time, making them usually the oldest individual trees one will find on Haven. They will typically grow in a crooked and slightly slanted manner, making it appear as if the tree is at risk of falling over. As a Rot Wood tree grows, it will constantly create new branches, making older Rot Wood trees appear like a giant bush of branches, obscuring the main trunk of the tree they are apart. These branches will often times grow inside one another, as well, they will commonly fall off, leaving the bottoms of a Rot Wood tree look like a debris field.

Rot Wood: Usage

Due to their commonality, as well as the sturdy makeup of their wood, the Rot Wood tree are typically used in the construction of buildings, furniture, walls, and so on in settlements located in or near swamps, marshes and bog lands, leaving the structures of said settlement appearing with a dead greyish coloring, leading to many painting their homes to have more aesthetically pleasing colors. With their large numbers, the Rot Wood serve as one of the most populace resources at the planet's disposal, with almost every city located within areas they grow using it as a fundamental pillar of their resource consumption.

Along with intelligent individuals, many species of flora and fauna use the Rot Wood tree. Typically, various species of moss can be seen growing on the sides of the tree, gathering water the tree itself gathers and vice versa, forming a symbiotic relationship between them. Along with this, many species of birds native to swamps, marshes, and bog lands make their respective nests on the many branches of the Rot Wood tree. As well, various species of insects also make their home within the trunks of the Rot Wood tree, creating large elaborate nests throughout the length of it and towards its respective branches.

"The Bridge Root tree is a personal favorite of mine. During my trek across Haven, I cannot count the amount of times I used their powerful bodies to walk across the many rivers during my trek around the world. It's given me a special sort of: "kinship" with these trees as they assisted me greatly all those many years ago." -William Tancard's: Haven-Born Flora illustrated.

Bridge Root Overview

Tree bridge

Two young bridge root trees growing over a small river.

Bridge Root trees are a fairly common species of tree found exclusively near fresh water rivers, with a global population of around ten billion individual trees across Haven. Their name comes from their unorthodox growing method, as they grow over the tops of the river they are located at, connecting itself across the two sections of land the river cuts through, creating a bridge between them.

Bridge Root: Physical

The Bridge Root tree's baseline physical appearance resembles that of a Haven Oak tree that has fallen over across a river, and like the Haven Oak, individual Bridge Root trees can vary widely from each other in size, length and appearance, as some have been known to grow up to three hundred feet in length. They are one of the most effective trees on Haven when it comes to absorbing water, as they have several long roots that extend down from the main tree trunk towards the bottom of the water below them, constantly gathering the endless water that surrounds them. As well as the bottom of the river, their roots are also embedded on the land across the river, meaning the Bridge Root is extremely sturdy, taking around thirty-eight thousand pounds per square inch to break their hold on the ground.
Bridgeroot

An older Bridgeroot tree seen growing across the southeastern banks of the Mystia River during a foggy mid-afternoon.

It will typically take a Bridge Root around fifty standard years to fully grow, though this can depend on the length of the river the respective tree is growing across. As a Bridge Root ages, it will grow wider and longer, as well as gaining a dirt like texture and coloring on top of its trunk and branches. Sometimes, a Bridge Root tree will grow in a winding and twisting pattern, depending on how the river they grow across flows throughout the land, tough in most cases it will grow in a flat horizontal line.

Bridge Root: Usage

Due to the nature in which Bridge Root trees grow, their wood is not commonly used in the construction of buildings or other items. Instead, larger Bridge Root trees are often times carved to form actual usable bridges to cross the respective rivers they grow across. These elaborately crafted bridges are often times extremely sturdy, allowing thousands of individuals and even several large vehicles to cross the bridge without fear of the wood they stand upon breaking beneath them. Often times, these examples of Bridge Root trees are used to link separate sections of settlements built across a river, or even completely different settlements.

Certain species of terrestrial fauna are also known to take advantage of a Bridge Root tree's advantageous position across a river, using it to safely guide themselves across to the other side and avoid would be predators in the waters below. Along with fauna, many species of flower, grass and moss grow on the tops of the Bridge Root tree's trunk as well, making older and larger Bridge Roots a small ecosystem in their own right.

Widespread Flower Flora (not complete)

"The Ruby Blossom. The flower of folklore and song, with its pleasant aroma enticing all who smell it, it's no wonder it has left its mark on Haven culture as much as it has. Though personally, I've never been too big of a fan of it, but I guess fifty billion people can't be wrong, can they?"-William Tancard's: Haven-Born Flora illustrated.

Ruby Blossom: Overview

Ruby Blossom

A typical Ruby Blossom flower. (Placeholder, will replace soon)

The Ruby Blossom is an extremely common species of rosaceae (rose) flowers found all across Haven's temperate forests, plains and grasslands, with a global population of around one trillion individual flowers in the world. Due to their commonality, they have become a very famous piece of Haven's world wide culture, appearing in countless pieces of cultural art and iconography, as well as being one the most purchased living organisms on the planet. They have an average lifespan of around thirty standard years.

Ruby Blossom: Physical

The Ruby Blossom baseline physical appearance is almost an exact duplicate to that of the: "Rose" variety flowers found on numerous other planets such as Earth. They are comprised of a singular large stem extending from the ground, with many sharp thorns protruding across it, which are used to deter any small species of fauna that would wish to eat upon it. Located across this stem, many green colored leaves are grow in random patterns, forming thick bushes with other nearby Ruby Blossom stems. At the top of the stem, the main Ruby Blossom flower grows, initially forming as a bud, and as Haven's spring comes into affect, the bud will blossom, forming the piercing red flower. The flower themselves share a universal hue of bright crimson, but as the individual Ruby Blossom flower ages, its color will begin to darken, creating a faded maroon coloring.

The pedals of a Ruby Blossom flower have a velvety and soft texture to them, making the flower feel like well felted cloth. As well, they produce an extremely powerful and perfume-like smell from themselves, which the flower uses to entice pollinating insects to the respective flower. As winter comes about, the Ruby Blossom flower will begin to retract itself back into the stem, forming into a bud once more, and with the eve of spring, the flower will blossom anew.

Ruby Blossom: Usage

Ruby Blossoms are most commonly used as ornamental plants, usually grown in large outdoor gardens, as well as some indoor areas. The aroma produced by the Ruby Blossom flower is the most famed aspect of the flower, with many growing the flower to make their respective residence smell good. As well, many types of perfume often use ground-up Ruby Blossom pedals to replicate their pleasing aroma.

As the smell produced by the Rose Wood Blossom flower's pedals are meant to entice small pollinating insects to them, many of said species feed off of the nectar produced by the flower, pollinating it in the process. Along with insects, several species of herbivore mammals and birds often times feed on the flower itself, as well as the many leaves that grow along its stem.

"The Velooma flower are synonymous with revulsion. Their pungent smell make's one think of rot and death, but despite that, the crimson red hue they all share is very alluring to me. It really goes to show the duality of beauty, as something that make be beautiful on the outside, may be horrid on the inside."-William Tancard's: Haven-Born Flora illustrated.

Velooma: Overview

Velooma

A typical Velooma pod.

Velooma are an exceptionally rare species of flower native to various regions across planet Haven, though they are known to exist in the largest quantities on the River of Blood on the island of Bloodmoore. They have an estimated population of only around thirty-seven thousand individual flower bushes. They are a unique species of rosaceae (rose) and are the only one's on the planet known to exhibit its respective unique traits.

Velooma: Physical

The Velooma's physical structure and appearance stands out among the countless other species of flower known to inhabit Haven. The Velooma Flower grow in large pods that extend to about four feet in diameter. Within these pods, several individual Velooma pedals grow out from the pods's main structure, which appears red with patches of blue coloring located at the middle and the tops of the flower. They grow in warmer, arid and sandy bodies of land near the banks of water, typically on beaches and the banks of rivers.Typically, a Velooma flower will take around five standard years to fully grow, and will have a lifespan of around forty-nine standard years.

They have a strange liquid and slimy texture to themselves, which was evolved to make it difficult for small insects to land on the flower to feast upon it, making them slip off of the flower. If one attempts to grab a Velooma flower's individual pedals, then it will seemingly melt in one's hand, and begin to drip with red liquid. This liquid produces a pungent odor that smells akin to that of a rotting corpse, which has been developed to dissuade animals in eating the flower, which it is quite effective at, as almost no creature is known to eat Velooma flowers.

Velooma: Usage

Due to both their rarity, and the foul smell they emit, the Velooma flower is almost never used for any ornamental purpose by any of Haven's intelligent populace. Instead, they are often replicated in labs and used in the creation of sprays meant to ward off predators from crops and livestock, which it is fairly successful at, being one of the most effective natural deterrents used.

As previously stated, the Velooma is designed to ward off any herbivore and omnivore fauna that attempts to eat it, however the only exception to the rule comes from the so called: "Velooma Monster," an animal native to Bloodmoore. The Velooma Monster is a large insect that feeds off of the many Velooma flower pedals that are located across the River of Blood, and often times responsible for their continued existence on the island, as it will replant the flower with seeds left over during its consumption, ensuring the continued production of more food.

Widespread Cactaceae Flora (not complete)

"Ah the Lekiet. By far one of the most painful experiences I've had during my trek across Haven. Oh, I remember it very well. As I was walking across the sandy slops of the Delthathiem Island, the area in which I stood gave way, and I plummeted towards a large Lekiet bush, only to land on said bush and impale countless of its spikes into myself. No one said this job was easy."William Tancard's: Haven-Born Flora illustrated.

Lekiet: Overview

Lekeit

A Lekiet bush seen growing in a small crevice in the ground.

The Lekiet are a common species of Cactaceae (cactus), with a global population of around three billion, they are most commonly found in the many deserts and badlands across planet Haven, though some are known to grow in more temperate regions. They are one of the most common species of cactus across Haven, being the third overall most populace. Thanks to this, they are a fairly common piece used in various works of cultural art and iconography.

Lekiet: Physical

Like most species of cactus, the Lekiet have a long stem extending upwards with several spiked thorns located all across it. The predominant function of thorns, is deterring herbivore fauna in consuming the Lekiet. These thorns are fairly dull when comparing them to other cactus species, requiring one to put a fair amount of force to get them to pierce skin. They grow in large bushes from a singular root embedded deep within the ground, white large individual stems extending for several feet in the rock and sand. They typically grow up to fifteen feet in diameter, though some can grow to the upper twenty's, making large spiked fields all on their own.

Unlike many species of cactus across Haven, the Lekiet lack any form of flower, instead, they reproduce by shooting out seeds at the end of the summer, similar to that of sponges. Due to the dry climate of the area in which they inhabit, they do not require vast amounts of water to survive, and the water they do mange to consume comes from small amounts of it located deep within the rock and sand they grow upon.

Lekiet: Usage

Despite the Lekiet's hostile nature towards other living things, they are often times used as both ornamental plants, and functional tools by the Haven populace. As ornamental plants, many will try to keep a large garden of Lekiet in outdoor areas, while as a tool, the Lekiet is grown in an encircling line around produce,creating a defense barrier against herbivore and omnivore fauna that attempt to eat the produce it is protecting. As well, the juice secreted by the Lekiet cactus are often used in various medicines and oils, as they give off a soothing feeling when one puts it against their skin.

Certain species of fauna have evolved specifically to eat various cactus plant, and the Lekiet are no different, often times being consumed by said species. Many species of insect also make their homes in between the various branches of a Lekiet bush, as they are small enough to traverse the spikes without being put in danger. Some species of birds nest on the tops of a Lekiet bush as well, since the spiked plant provides a sense of security to the bird from would be attackers.

Exclusive Tree Flora (not complete)

"During my trek across Haven, I can count all Blood Hollow trees I've encountered on one hand. At the time I thought they were an oddly shaped Rose-Wood tree, but since its wood was black rather then red, I would begin to think otherwise. As I approached it, I watched as a Cumone landed on its leaves, only to then fall over dead almost immediately, which in turn taught me to stay away from it." -William Tancard's: Haven-Born Flora illustrated.

Blood Hollow: Overview

Blood-Hollow

An average Blood Hollow tree during dusk, with its red leaves illuminating the area around itself.

Blood Hollow are an extremely rare tree native exclusively in the small island of Bloodmoore, located in the eastern Geilda Ocean.They are famed for the blood-red coloring of their leaves and have been likened to that of the Rose-Wood tree due to their similar hue, and it is believed that they are a genus of the Rose-Wood, due to its native island massive amounts of Rose-Woods trees. They are very rare, with only a handful known to exist across the entire Bloodmoore Island, and thanks to this, they have become a very popular tourist stop for many, though one will want to be cautious when approaching the trees as their leaves are very poisonous. They are very short lived, only having a lifespan of around sixteen standard years.

Blood Hollow: Physical

The physical appearance of a Blood Hollow tree looks like a wilted and dying Rose-Wood tree, with branches pointed downward and a crooked trunk, giving a somewhat somber atmosphere around it. Its branches are extremely frail, with an individual being able to tear them off with minimal effort, as well, its overall structure is incredibly weak, only taking around eighty pounds per square inch to crack it. Blood Hollow trees will almost always be alone in its respective area, with no other trees growing around it, as a Blood Hollow tree's roots extent for several meters in all directions, preventing the growth of any other nearby tree.

It will typically take around sixteen standard years for a Blood Hollow tree to fully grow, and they all share a common height of only sixteen feet, growing a foot for each year of its life. And once they begin to die, they will leave the only acorn the produce throughout their entire life, making a new tree take its place. Their leaves as previously mentioned are exceptionally poisonous to the touch for most animals, as it evolved to protect against small insects from feeding upon them. These leaves also glow with an ominous red glow through a form of bioluminescence, though there doesn't seem to be an exact reason as to why this is. This light produced by the tree ironically entices insects to said leaves, making the tree a living bug zapper.

Blood Hollow: Usage

As the Blood Hollow tree remains one of the rarest trees on planet Haven, as well as its dangerous nature, the Ambrosia Alliance has outlawed any attempts to cut down the tree and use its wood for any purpose. Instead, observatories have been built around select Blood Hollow trees for Haven flora enthusiasts, leading to the tree's acorns being extremely sought after by tree keepers.

Almost every Blood Hollow tree known functions as a nest for the insect known as the: "Blood-Ants," an extremely aggressive species of ant native to the island of Bloodmoore, and is the only tree known to house them. The ants themselves create long and elaborate mazes of corridors across the entire length and volume of the tree, usually having a population of hundreds of millions in a single tree. They will also often eat the insects outside of the tree who died while attempting to eat its poisonous leaves.

Mammalian Fauna (not complete)

"The Cumone, to me, are the cutest of Haven's many furry critters. They are so miniature, it's often times hard to even see them. And the little squeaking noise they make as they flap their tiny wings melts my heart whenever I hear it."--William Tancard's: Guide to Haven's Glorious Creatures.'

Cumone: Overview

The Cumone are a common species of prey mammalian organisms native to the many temperate forests across planet Haven, that resemble a small ball shaped aerial rodent. They are most famous for being the smallest mammal species on the planet, only having a maximum length of one inch and a weight of around two grams. They are an extremely common animal, with a global population of around eight billion individual Cumone, and as a result, have become a fundamental pillar of many forests' respective food chains.

They are very often kept as pets by Haven's intelligent populace, with large amounts of the creature being kept in large colonies of hundreds of individual Cumones. As well, wild Cumone have been labeled as an invasive pest species, as they travel in large numbers and pose a risk to crops of produce as they move across the country side, eating thousands of tons of produce and hundreds of acres of farmland.

Cumone: Physical

The Cumone have a rounded, spherical shape with a bipedal build. They have two small legs that are obscured by the thin fur that surrounds them, each having a bird like talon appendage at the end, which the Cumone uses to dig into small leaves and branches. They bodies evolved in a rounded shape in order to better insulate the internal heat within their bodies, as the thick winds they traverse would otherwise freeze them, as well, it also gives them a fairly aerodynamic build, being able to travel across wind currents.

Unlike most prey species, the Cumone have two front-facing eyes, which the Cumone uses to see nearby areas in which to land with expert precision, being able to assess the perfect landing spot by just giving a glace at its surroundings. Despite their expert attention to detail however, their vision range is not very far, only being able to see about thirteen feet in front of themselves. However their hearing range is very impressive, being able to hear things up to a kilometre away, allowing them to pinpoint any would be danger. It has whiskers on the side of its face that they use to stabilize themselves when they land on an object.

Located at the sides of their bodies are two butterfly-like wings that are retracted into their thick fur coating. Once unfurled, these wings take on a translucent, see-through appearance. On the wings, various miniature scales are located all across them, which are used to decrease the amount of drag given to them by the wind current the respective Cumone flies through. Long crack-like patterns are spread across the wings as well, which are used to allow the wings to bend and flap against the wind, allowing the Cumone to fly. They are extremely fast when flying, being able to fly up to forty kilometres an hour. The Cumone moves so quickly, that it often times needs to land to get a rough idea of where it is as its brain is unable to perceive the light around it when going at maximum speed. These wings have a diameter of only around half an inch in length, making it very hard to see.

The Cumone lack wings at birth, and during their early years, they will slowly begin to grow from the sides of their bodies. As a result, the Cumone is utterly dependent on their mother as they grow into adulthood, as without their wings, they are unable to locate any food, as well as avoid would be predators. It will typically take around a standard year for the Cumone to fully grow.

Cumone: Behavior

Most Cumone will spend their entire lives foraging for food and water, as well as finding a mate. During the day, the Cumone will fly about its native forest, searching for optimal leaves to feed upon as they are able to determine the water content within said leaf. They will also constantly emit a small squeaking sounds, which they use to locate a mate of the opposite gender, This is a trait that all Cumone share, and they as a collective do so each and every day, leading to the species large population count.

A Cumone will also have a specific nest located atop of a small branch. These nests are typically made out of small twigs, leaves and grass gathered by the Cumone, and will only be about five inches in diameter, allowing for plenty of space for two adult Cumone and a clutch of litter. During the winter months, the Cumone will hibernate in these nests, creating a small cover for the nest out of thick leaves to provide a barrier from the cold.

Cumone exist in large colonies, spread about several trees and nests. These communities of Cumone range widely among different colonies, with some as small as about twenty Cumone, to as a large as a few thousand. They are extremely territorial as well, if an adult Cumone from a foreign colony attempts to encroach on their respective territory, then they will attack the intruder. New members are inducted when one mates with an individual Cumone that is already apart of a colony, and their respective litter will be included among them as well.
"Ah the Blobcat, a very silly looking creature indeed. Watching them hop around the icy surfaces of frozen wastelands, one cannot help but chuckle. But remember to keep your wits about you when interacting with a colony, as if you anger one, you anger the whole family."-William Tancard's: Guide to Haven's Glorious Creatures.'


Blobcat: Overview 

The Blobcat are a species of feline predator mammalian organisms native to shorelines of the colder regions of Haven, such as the continents of Vanriel and Ruhiel, as well as the many icy islands strung about the planet's oceans such as Remina and Alannia. They resemble a mix of the common house cat and sea lion species native to planet Earth, and like the two aforementioned species, the Blobcat are a semi-aquatic predator species, often hunting small mammals and fish. They are a fairly common animal, with a global population of around twelve million. They can be found in large quantities, as they travel in large colonies, typically along the banks of a body of water.

They are a fairly famous animal, as many inhabitants of Haven have taken a liking to the Blobcat's feline appearance, with many even keeping them as pets. Though they require a large amount of upkeep, as well as a cool climate and plenty of water to swim in.

Blobcat: Physical

Blobcat's have a quadruped build, growing at an average height of around three feet (0.9144 meters), and an average weight of two hundred and twenty-eight pounds (130 kilograms). They have two front facing eyes, two ears on the sides of their head, sets of whiskers on its cheeks, and a nose at the center of its face.

A typical Blobcat's physical appearance and structure is very blubbery and fat, allowing them to live in extremely cold regions, and to remain buoyant while they are skimming across the surface of water. Due to their large bodies, they move very slowly on land, hopping around at a maximum speed of around five kilometres per hour. Thanks to their small limbs, they are unable to traditionally walk, instead, they are forced to bounce across the icy surface they inhabit. However, once they enter within water, they become extremely fast and dexterous, being able to move up to fifty kilometres an hour, allowing them to catch many types of fish with relative ease. Their fur can have a myriad of colors, ranging from light-tans, to deep blacks, in rare circumstances, a Blobcat can be born with albinism, turning them as white as the snow they traverse.

Their abilities of sight is fairly impressive, allowing a Blobcat to see up to thirteen kilometres away. Their eyes also have improved visibility in low light levels, allowing them to see a cloudy midnight with a relatively high light-level, analogous Haven's mid-evening light-level. Their eyes evolved this way due to the environment they primarily hunt in, as they require good visibility underneath the darkened water.

Their ears can detect many minute sounds, allowing a Blobcat to hear almost anything around them in a three kilometre area, in a way akin to sonar. These ears were specifically developed to both locate prey underneath the water, as well as potential threats, making them able to retreat well in advance.

Their abilities of smell are fairly weak however, only able to smell objects in very close proximity to them. This may seem odd to some, but as the sense of smell isn't required as much since they're other senses allow them to already locate prey with great efficiency, it seems to have been left by the evolutionary wayside.

Blobcat: Behavior

Blobcats share many behavioral similarities to most feline species., they are very typically very skittish, fleeing from any potential threats almost instantly. They are also very inquisitive, often investigating strange things they have not encountered before. They can also be very aggressive, often attacking things that pose no threat to themselves, as well as attacking each other for seemingly no reason. Despite their aggressive traits however, those Blobcats who were born into the same colony form extremely tight-knit bound, making a Blobcat move heaven and earth to protect their tribe members.

As previously mentioned, Blobcats form large colonies, allowing them to give off an intimidation factor to other larger predators that may want to attack an individual Blobcat. These colonies can grow extremely large, with the largest known colony spanning around two hundred thousand individual Blobcats, located in western Ruhiel.

During Haven's winter months, the Blobcat breeding migration begins, meaning that Blobcat colonies begin moving towards other colonies of similar size. After the mating migration is complete, a Blobcat will take around eleven standard months to give birth, and will typically have a litter of two individual Blobcats.

Aves Fauna (not complete)

"Pyreen are simultaneously the most adorable, and intimidating bird I can think of that inhabits Haven. Seeing a nest of baby Pyreen with their attentive mother is some of the most heartwarming sights one can think of. While on the other hand, the massive clouds of Pyreen, with thousands of individual birds can feel like an prelude to some apocalypse."- William Tancard's: Guide to Haven's Glorious Creatures.


Pyreen: Overview

The Pyreen are an extremely common species of Aves organisms native to the countless temperate forests spread across the whole of planet Haven. They resemble a mixture of the bird families of Turdus migratorius (robin) and Trochilidae (hummingbird) native to several planets such as Earth. They are a prey species, often serving as an integral food source for numerous predator species, making the Pyreen a fundamental pillar of any ecosystem they are apart of. They are one of the most common species of bird on Haven, with a global population of around four billion individual birds.

Due to their prominence on Haven, Pyreen's are very famous among the planet's populace, as an individual will typically see several Pyreen birds each day. They are also used as pets very often, with their minimalist upkeep they are favored by many bird keepers.

Pyreen: Physical

Pyreen birds resemble your typical Turdus migratorius bird, with their front facing beak, and their two brownish colored eyes on the sides of their small heads. However unlike most Turdus migratorius bird species, the Pyreen fly through flapping their wings forwards and backwards like typical Trochilidae bird species, making them extremely fast when compared to other bird species of their classification, with a typical flying speed of around sixty kilometres an hour.

Like many species of bird, the Pyreen are an omnivorous species, typically feeding on the many leaves of the forests they inhabit, as well as small worm and insect species that inhabit the dirt beneath them. Luckily for them, Pyreen only require a relatively small amount of food to propel themselves, only needing to eat one leaf or insect for the entire day, making each individual Pyreen be able to find adequate amounts of food very easily.

Pyreen birds have a very impressive eye sight, being able to see and subsequently react to things on bound towards them from up to three kilometres away, being able to anticipate would be attackers extremely easily. In fact they are so well adapted to evade danger, that only predator species specifically evolved to be able to catch them are the only ones that can actually use the Pyreen bird as a food source. While they hear with a strange form of echo location, having specially developed feathers designed to detect strange vibrations from nearby trees and the one they are currently standing upon.

A pregnant female Pyreen will typically lay a clutch of around sixty-two individual eggs, taking usually around three standard weeks to hatch, leading to their massive population counts. A Pyreen will remain in the nest with their mother and father for about four standard weeks after their birth, then they will begin to take wing and leave the nest to find their own mate, beginning the cycle anew.

Their bodies are covered in numerous small feathers, with typically each only being the size of a couple centimetres and a single Pyreen having hundreds of them, making the bird appear to have thicker feathers then it actually has. These feathers can have a dazzling array of vibrant colors depending on the breed of Pyreen in question, with some having bright reds, blues, greens and oranges. However most commonly they will typically have a whitish-grey coloring. Typically male Pyreen will have brighter colors then females, as their feathers serve as their main tool to attract a mate.

Pyreen: Behavior

Most Pyreen have an inherent behavior of aggression towards other species of birds across Haven, as they often have to compete with them for territory, causing many to attack any other species of bird as soon as they see them, which unfortunately causes them to attack birds that are much larger then themselves, causing many to die rather prematurely as a result. However, they will often also attack in large swarms of several individual Pyreen, engulfing and overrunning the target with sheer number.

They typically live in very temperate areas of Haven, and unlike many species of their like, they do not migrate during the colder months of Haven's standard year. Instead, the Pyreen bird will seemingly hibernate, creating thick nests out of good in salting woods such as twigs created from Haven Oak trees. As they hibernate, their bodies will begin to shut down, entering an odd form of suspended animation, only awaking once the spring months begin to shine through.

Pyreen are extremely social, and it is very rare to find one by its lonesome as Pyreen travel in large groups of hundreds to deter would be attackers. These Pyreen colonies can sometimes hold thousands of individual birds, forming massive clouds of birds moving across the skies and giving off a very intimidating presence to other sky dwelling creatures.

A rather unique trait Pyreen have among other bird species of Haven is their strange marriage-like relationships with those they choose to mate with. Typically, a male and female Pyreen will remain together for their entire natural lifespans, and they will have and raise several clutches of eggs, having about five hundred and fifty-seven individual birds during their lives.

Draco Fauna (not complete)

"The River Dragon, in my opinion, the most majestic of all of Haven's brilliant creatures. In comparison to any other lifeforms in their native habitats, they are almost like a God, as not a single being can contend with them in terms of speed and power. But despite this, they possess a calm and caring nature, never over stepping and only feeding when it requires sustenance. They are so wise, I sometimes I wonder if I discovered an intelligent species or not. Maybe next time I see one, I'll hand it an Alliance membership card."-William Tancard's: Guide to Haven's Glorious Creatures."


River Dragon: Overview

The River Dragon are an extremely rare aquatic serpentine Draco species native exclusively in fresh water rivers. They are one of the rarest creatures in all of Haven, with only one hundred River Dragons known to exist across the entire planet. They are also one of the largest, being the second largest animal to exist in Haven's freshwater bodies. Their name comes from their physical appearance, as they appear very similar to ancient Chinese depictions of dragons.

The few that are known to exist live solitary lives, often living millions of kilometres apart from each other. It remains unknown as to why River Dragons only exist in fresh water rivers, as they should be able to live within any body of fresh water. Thanks to their native environment, they are unmatched by any other fresh-water dwelling creature, meaning they have no competition.

River Dragon: Physical

The River Dragon is one of the most intimidating creatures of Haven, as their physical appearance is almost an exact mirror image to that of many depictions of dragons across human mythologies. They have two front facing eyes, and a large slanted snout. Along with their appearance, River Dragons are absolutely massive, with an average length of one hundred and twenty-eight feet (38 meters), and an average weight of around sixty-eight thousand pounds (30,844 kilograms).

Male River Dragons will typically be smaller then their female counterparts and have to horns on the sides of their respective heads. The height of these horns and the number of branch horns vary depending on each male River Dragon in question, with the largest known being seventy-seven feet long.

Despite their large size, the River Dragon is able to move across their native river at incredible speeds, reaching up wards of sixty kilometres an hour, making them an unstoppable force to any who is unfortunate to be in the way. They are also able to maneuver extremely quickly as well, being able to turn on a moment's notice, making it nearly impossible to out swim them. They are able to contort themselves in almost any pattern as well,

Their abilities of sight are fairly impressive, with them being able to see about three kilometres in a distance, very similar to humans. These eyes glow with a distinctive piercing orange color through a process of bioluminescence, which is used to lure small prey into its grasp. This glow can be seen above the water, creating a dazzling display for those viewing it.

Strangely, the River Dragons seem to be deaf, as they lack any form of traditional ears. Instead, they rely on the large fin-like organisms on the sides of their heads, which function as a sort of sonar, much alike your typical bat species. The: "hearing" range of these fins is almost unreal, uniformly stretching the entire length of their native river. This allows the individual River Dragon to have a complete picture of each and every organism in its home river, almost akin to a limited form of omniscience.

An adult River Dragon's mouth holds sixteen extremely sharp and durable teeth, with a biting force of around fifty thousand pounds per square inch, allowing an individual River Dragon to break through durable metals such as steel with relative ease. These teeth are extremely sharp thanks to the keratin that makes up their being, much alike the Ambrosia Alliance member species, the Ko'rr, though the River Dragon is much more powerful.

The scales that make up their body is very durable, taking around one hundred thousand pounds per square inch to begin to break through it, making it on level with that of steel. Thanks to this, the River Dragon's are neigh indestructible to any other fresh-water dwelling animal. The only thing that could in theory damage them is another River Dragon, but as they so rarely interact, no known conflicts have ever been recorded.

River Dragon: Behavior

The River Dragon's behavior is one of the most nuance examples in all of Haven. Each of the hundred known River Dragons seem to exhibit distinctive personalities, reacting to things in a way that is unique to them alone. Thanks to this, the River Dragon has been labeled as the fifth most intelligent fauna of Haven. Despite the variety in personality however, a handful of behavioral commonalities is known.

First and foremost, all River Dragons seem to share the want to live a a solitary life style. Individual River Dragons almost never interact with each other, instead remaining in their own respective rivers. Each River Dragon seems to only mate twice in their entire lifetimes, through a vast time frame of four hundred standard years, with a pregnant female River Dragon only laying one egg at a time. Unfortunately, River Dragon's seem to have a high mortality rate during their hatching, as more then sixty percent of all River Dragon eggs never hatch, leading to the minuscule population the species currently has.

River Dragon's also seem to have an innate understanding of the fragile balance of their native river's ecosystem. If one wanted to, they could consume the entire native population of a medium-sized river almost instantaneously, but due to their intelligence, they understand that they require a constant source of food to survive, letting other smaller species thrive all around them, only feeding to the point of near starvation. And when they do partake in food, they have the absolute minimal amount to survive. In rare cases, it has been observed that when a species in a river begins to overtake another, to the point of driving them away, the respective River Dragon will intervene, leveling out the rival species' population.

The strangest trait River Dragon's have been known to exhibit is an odd curiosity to creatures that dwell on land. Often times, if an animal or person walks towards the shoreline of a River Dragon's home river, then the dragon will pop its head out of the water and closely investigate them, often nudging them gently with its nose, however once said creature enters the river, it will no longer be interested, and begin to submerge back underneath the water. It remains unclear as to why it does this.

Insecta Fauna (not complete)

"Masquerade Flies are always a joy to watch, it's almost like magic how well they are able to mimic the object they are standing on. I couldn't tell you the amount of times I jumped during my travels, watching leaves and other things suddenly sprout wings and fly away. I'm almost baffled they never made my hair turn grey." -William Tancard's: Guide to Haven's Glorious Creatures.

Masquerade Fly: Overview

The Masquerade Fly is a common species of insect native to the many temperate forests across planet Haven. They resemble your typical house fly and are a common food source for many species, and they are an integral part to the ecosystem of any forest they are apart of.

Their name comes from their ability to instantly camouflage themselves with the same coloring and pattern of the surface they are currently standing on. The Masquerade Fly's global population is theorized to be around two hundred billion individual flies.

Masquerade Fly: Physical

As an insect, the Masquerade Fly has an arthropod body, with a frail exoskeleton, a segmented body, and jointed appendages. It has six small legs, two wings on its back, two compound eyes on the sides of its head, and two front facing antenna. They are two inches long (five centimetres) and have an average weight of three hundred milligrams. A Masquerade Fly will typically fully mature in just three standard days, and have a life span of three standard weeks, a fairly long time frame for insects

They are extremely fast, being able to fly from danger at incredible speeds of up to twenty miles per hour, though they are still often caught and eaten by predator species. Their abilities of movement on land however is far less impressive, only being able to move two miles per hour.

Due to their compound eyes, a Masquerade Fly is able to see with a full three hundred and sixty degree field and perceive the world at a speed of around two hundred and fifty hertz, allowing them to escape most slower moving things then it. The antenna located upon the front of their heads also allows the Masquerade Fly to sense things around them in three hundred sixty degree five foot radius, making them able to sense most oncoming dangers on approach, though things moving fairly fast can often strike before the Masquerade Fly has time to react.

Their abilities of camouflage are their main and primary strength, being able to almost instantaneously take the color, pattern and texture of any surface they are standing upon to the most minute detail. These camouflages work very well, with only species that specifically evolved to locate them being able to detect a Masquerade Fly, though they often times are killed by complete coincidence as an animal may crush them not knowing they were there to begin with.

Masquerade Fly: Behavior

The Masquerade Fly, like most insects will typically spend its entire life foraging for food and mating as much as it possibly can before it dies, with a single Masquerade Fly being able to reproduce more then one thousand times. its diet is exclusively made up of leaves from trees, and thanks to their native environments, they are able to have an infinite food supply.

They are very cautious, never coming anywhere near any living thing that's larger then itself, often camouflaging themselves whenever they sense the slightest change in the area around them. This cautious nature usually pays off, and a Masquerade Fly will typically live to see the end of their lives naturally.

Ichthyoid Fauna (not complete)

"Sand Sharks. Probably the one animal on Haven I can say I actually despise. Imagine my shock as while taking a nice stroll down the warm sands of the Auit-Islet, only to almost lose both of my legs from a beast that should never exist on land. There's not enough C-Units in the Universe to make me go back to that blasted island again."-William Tancard's: Guide to Haven's Glorious Creatures.

Sand Shark: Overview

The Sand Sharks are a rare species of terrestrial Ichthyoid (fish) native exclusively to the Auit-Islet of the Theltheim Isles. They resemble many shark species native to both Earth, and Haven, and they are one of the only terrestrial sharks on Haven. They are very rare, with a global population of only around Five hundred, as well, they are only known to inhabit the small island of the Auit-Islet, and are not found anywhere else in the world. They have an appearance very similar to many different species of sharks, such as the Tiger Shark. They are a very aggressive predatory species, often feeding on any creature unfortunate enough to cross within their path.

Despite their low numbers, they are extremely infamous to the inhabitants of the Auit-Islet and the wider the Thelthiem Isles due to their fearful nature and behavior, making many weary of traversing the open sands of the island.

Sand Shark: Physical

Sand Sharks, while technically being a fish, actually live on land, but despite this, it has almost the same physiology to that of a sea-dwelling Icthyoid. They have two front facing eyes, a large mouth with twenty-eight razor sharp sets of replaceable teeth, and a two nostril nose. It will take a Sand Shark around five standard years to fully mature, with females being able to lay around thirty eggs at once. The largest Sand Shark known measures around nine feet long (two meters), but despite their fairly mundane size they require a constant supply of meat to survive, needing at least one ton of fresh meat a day, making them constantly on the hunt, taking anything they can get.

With their large fins, an individual Sand Shark is able to skirt across the sands at incredible speeds, clocking in at a maximum speed of sixty-eight kilometres per hour, making them a living missile. Typically, their dorsal fin will stick above the sands, and the sand will be disturbed, making large clouds surrounding it, giving creatures ample warning of their approach. But despite how obvious they are, due to their extreme speeds and incredible agility, being able to turn in any direction underneath the sands in seconds, it's almost impossible to escape them on land.

Sand Shark 2

A Sand Shark seen swimming across the sands of the Auit-Islet.

Along with their speed, the Sand Shark has some of the most powerful jaws of any creature on Haven, with a biting force of around thirty thousand pounds per square inch, thanks to the incredibly powerful muscles all around their mouths. The teeth themselves are also extremely sharp, being able to puncture skin with minimal effort, however they are fairly brittle, often cracking and or falling off, but thanks to their interchanging rows of teeth, it almost never affects them.

Sand Sharks have a suite of sensory abilities, with an average hearing range of around a half of a kilometre, as well as an eye sight that allows them to see things up to seven kilometres away. However, the two most powerful sensory organs they posses is their nose and their skin. Their nose has been developed to be able to detect small sand burrowing animals native to the Auit-Islet, in a range of around a kilometre, making an individual Sand Shark acutely aware of most creatures in their immediate vicinity.

Their skin is able to detect vibrations of the sands above them, allowing them to shoot up on unsuspecting prey. Along with the sensory capabilities, their skin is extremely solid, as they need to contend with rival Sand Sharks fairly regularly, leaving them riddled scars and deep gashes.

Sand Shark: Behavior

The most prevalent behavioral trait of Sand Sharks is their extremely aggressive behavior towards anything that comes anywhere near them, often attacking things they have no hope of contending against simply because they crossed within an arbitrary threshold of some kind. This often includes other Sand Sharks, as they often will cross paths, leading to spectacular battles to be waged.

When a female Sand Shark is pregnant, their aggressive behavior will be increased ten fold, as it requires a larger quantity of meat, settling for anything within its grasp. After their young fully mature, then they will often not recognize them as their own progeny and will attack on instinct, leading to a high mortality rate fore newly formed adult Sand Sharks.

Cnidaria Fauna (not complete)

"The Thera have a very unique appearance, looking like a piece of well-fitted white cloth floating in the deep. They are also some of the most photogenic of Haven's brilliant creatures, with it being impossible to not capture a gorgeous shot when attempting to image their respective colonies."-William Tancard's: Guide to Haven's Glorious Creatures.

Thera: Overview

The Thera are an uncommon species of Medusozoa, or more commonly known as: "Jellyfish" that exists across Haven's salt-water oceans. They have a unique appearance, appearing like white cloth floating in the deep and are sparsely located across the planet, with small pockets of the creature known to exist in various areas, with a global population of around six hundred thousand.

Unlike most Medusozoa fauna, Thera have a large spinal cord extending throughout their body, which in technicality disqualifies them from the traditional cnidarian classification, but as they are an exact mirror image of that of typical Medusozoa fauna, they have been classified as such.

Thera: Physical

The baseline physical appearance and overall structure is very similar to many Medusozoa species across the known universe. Their bodies are primarily made up of a jelly-like materiel known as: "Mesoglea" making them incredible soft and squishy. However the respective Mesoglea that makes up their body has a fairly unique texture that takes the appearance and feeling of well-crafted cloth, and this texture will always take a white-colored appearance, with no known variation of color. Like most Medusozoa, their bodies are mostly made up of water, with the aforementioned liquid making up for around eighty percent of their entire body.

The only internal organ that exists within a Thera is their large spinal cord, which takes the appearance of a large blue-colored bone located throughout the length of the animal's body. This spine serves as the sensory organ of the individual Thera, with each millimetre of its structure being covered with thousands of sensory groves that can feel out changes in the water around them, or feel changes in its body, allowing the Thera to have complete spacial around itself in an area of around ten feet and a three-hundred and sixty degree radius. As a result, Thera are totally blind and deaf and require their spine's to give the sensory impute to understand their environment and what's happening to them.

They belong to the category of Medusozoa that lack stingers. Instead, their tentacle-like appendages are able to grip their prey with amazing strength, almost making escape impossible from smaller prey. Then they use their small digestive cavity to consume their prey, making them a carnivorous species.

During the end of a Thera's life cycle, which typically lasts around five hundred and sixty standard year time period, they will begin to clone themselves through form of asexual reproduction. Upon their death, the clone will spring from their host's body, starting out extremely small, only around five centimetres and will grow to its maximum height in around a hundred standard year time frame.

Thera: Behavior

During a Thera's life, they will typically spend all of their time slowly swimming across the oceans, attempting to locate small fish and other small aquatic fauna to feed on. Thanks to their biology, an individual Thera only requires a small amount of food per standard week to survive, allowing an individual Thera to survive for long periods of time without the need for more caloric energy.

Typically, colonies, or more commonly known as: "blooms" of Thera's will form. These are large swarms of individual Thera grouped together to give off an air of intimidation towards other larger aquatic fauna that may attempt to consume them. These blooms range in size widely, but some have been reported to hold a population count of around fifteen thousand and span an area of around a kilometre.

Mollusca Fauna (not complete)

"Funny thing about the Woron. I've probably accidentally filled several graveyards worth of the small creature during my travels as they are often hard to notice and easy to step on. While most of these were unintentional, I can say without a doubt a good number of them were intentional as they are quite tasty." -William Tancard's: Guide to Haven's Glorious Creatures.

Woron: Overview

The Woron are an extremely common species of mollusca of the gastropoda family of fauna native to the various beaches and deserts of Haven, with a global population of around fifteen billion, making the Woron the most common and populace Mollusca fauna known to exist on Haven. Due to their commonality, they are an integral part of Haven's entire biosphere, with each and ever ecosystem located in more barren regions of the planet using the Woron as the most important food source by carnivorous predator species.

As well as serving as an important food source to Haven's fauna, Woron are often eaten by the native populace of Haven, as its respective flesh is considered to be a delicacy by many Ambrosia Alliance species such as the main inhabitants of Haven, humans.

Woron: Physical

A Woron's baseline physical structure and appearance is very similar to most known gastropoda mollusca species, with a small slimy body, comprised of solidified calcium carbonate precipitated out into an organic matrix. Their physical structure is very flat and round, making them appear like a flattened grayish colored mass of gelatinous liquid. Their bodies are covered in various sensors that send signals to the Woron's small brain, giving the creature an overall understanding of the area around them, as they lack any form of sight, heating, or smell.

They are very slow, only being able to travel at a maximum speed of around 0.019 kilometres an hour, making them easy prey for almost any animal. However what they lack in speed they make up for in defense, as the shells that sit upon their backs are fairly durable, taking a fair amount of force to break. These shells are mainly used to protect the Woron's body from the boiling heat produced by Hope, as their bodies would otherwise almost instantly dry out, and once they sensed approaching danger, they will quickly retract themselves into their shells, in the hopes this will defend against the would be attacker.

Their diet consists of various small bacteria that exist on the ground they slowly move across, with their mouths specifically developed to function as a sort of microscopic vacuum, being able to consume large amounts of bacteria. A Woron will constantly eat at every moment of every day, and as they do not require sleep, a Woron will eat infidelity until' their lives come to an end, causing a single Woron to eat several billions of individual bacteria during their life time.

Woron: Behavior

During a Woron's life, they will constantly wander a fixed location, typically an area of land only consisting of around ten feet in diameter. This small area of land will effectively be a Woron's entire universe, and there will typically around twenty individual Woron in any given area such as this.

They will wander aimlessly eating bacteria during most of the year, however during the winter months of Haven's standard year, male female Woron will begin to slowly approach each other, and once they reach the apotheosis of this, they will begin to mate. Once completed, a female Woron will almost immediately begin to lay eggs, eventually laying a clutch of around eight eggs in just one standard hour after. Afterwards, the eggs will hatch only five standard hours later and will emerge fully grown, as a Woron will do all of its growing inside the egg proper, and the cycle will begin anew.

Major Moons

Harmony 3

Harmony from space before it was destroyed.

Harmony (formerly)

Harmony was the original first and largest major moon of Haven, as it formed from the majority of the debris created during an ancient impact event between Haven and another Hopeian planet. Harmony itself was a large O-Class world, with a global salt-water ocean extending across its entire surface, though unlike Haven, it did not hold any native life. It was an object of great religious reverence for the native Havenites, viewing the moon as the heavenly realm where the gods of the oceans resided.  

Most famously, Harmony would be destroyed by Haven's gravity as the moon encroached towards, forming the planet's ring system: "The Rings of Harmony," and without it showering the planet with with precocious water, its unlikely Haven would have become the nexus for life it is today, making the moon a very important symbol to those who reside on Haven.  

Hearth

Hearth 3

Hearth from space before becoming a Ecumenopolis

Before the destruction of Harmony, the second moon from Haven was Hearth. Now serving as the first major moon of the Haven System, Hearth is a small S-Class world with an ancient rocky surface, orbiting Haven at a distance of around thirty thousand, seven hundred and thirty one kilometers from Haven's surface.  

Despite its small size however, Hearth has an absolutely massive population of four billion individuals, as the moon has been transformed into a large Ecumenopolis by the Ambrosia Alliance of United Systems. making the moon's uniform geography one massive urban metropolis, under a large artificial atmosphere created from a massive dome surrounding the whole off the moon's diameter. Viridi Greater from space.  

Viridi Greater 3

Viridi Greater as it appears today.

Viridi Greater

Viridi Greater was originally the seventh planet of the Hope System, but as the native humans of Haven began to fully colonize the various other worlds of the star system, they would move Viridi Greater in orbit around Haven, turning it into the second respective moon  As they did, the icy surface of the former dwarf planet would melt, covering the planet in a global ocean, and as the green-colored ice melted, it formed an oxygen-rich emerald atmosphere, giving the now moon its name. Though it orbits Haven farther away then Hearth, due to its greater size, both it and its companion satellite of Viridi Lesser appear larger in Haven's skies.  

It, like its sister-moon of Hearth, holds a fairly large population of around five hundred and eighty million individuals, though unlike other worlds in the Hope System, it is not primarily inhabited by humans. Instead, the many aquatic member species of the Ambrosia Alliance make up the majority of its population, creating massive underwater cities across it respective sea-floor. Those humans and other terrestrial species that do call the moon home live upon massive floating metropolis, sailing along the moon's emerald waters, as well as a few cities floating in its upper atmosphere.  

Viridi Lesser

Viridi Lesser 3

Viridi Lesser from space as it appears today.

Viridi Lesser, as it name implies, originally served as a moon of Viridi Greater during its independent history, forming a dual-planet system with it. And much alike its companion, Viridi Lesser would be taken from its original orbital position to become a moon of Haven, and as it did, it too would have its icy surface melting, forming an endless global ocean and a green, albeit more placid colored atmosphere.  

However, though considered a moon of Haven, Viridi Lesser in fact orbits its lager sibling, technically making it a moon of Viridi Greater, or as better known a: "Quasi-Satellite"Like its two sister-moons, Viridi Lesser has a fairly large population, though it holds the lowest population count of any of the major moons, with a population of around three hundred million individuals. This population live on the countless large cities across its global ocean, along with a few in above its jade clouds.  

Haven's Ring

Haven's Ring 3

Haven's Ring from space.

Haven's Ring, while technically orbiting the closest to Haven out of all satellites around the planet, is officially considered to be the fourth major moon of Haven due to it being an artificial satellite. It is an average sized ring-world molded directly after the planet it orbits, with its overall geography and climate being a mirror image of it.  

It has the highest population of any of the moons of Haven, with a massive population of around five billion individuals, due to the ring being able to host them. Across its artificial continents are countless massive cities, small idyllic villages, as well as massive floating colonies across its oceans, on the sea floor, and across its artificial skies. 

Dwarf Moons

Anidelia

Anidelia from space.

Anidelia

Anidelia is the first dwarf moon of Haven, and second natural satellite from her. It would form from the small clouds of debris that were not used in the formation of Harmony and Hearth. It is a small rock comprised primarily of iron, silver, and silicate, with a diameter of fifteen kilometres and a surface area of around two thousand three hundred kilometres squared.

It holds the colony of Cuwa, a large underground colony that burrows through the entire volume of the dwarf moon, turning the asteroid into a miniature Ecumenopolis, allowing for a population of around one hundred thousand individuals, much more then the asteroid would be able to support on its actual surface, and many would live within the rock due to the extremely low housing prices. Here, houses, business, and social service buildings are built on top of each other in a spiral pattern, with the populace making use of massive elevators to traverse the colony's respective sections.
Onoei

Onoei from space.

Onoei

Onoei is the second dwarf moon of Haven, and the fifth natural satellite from the planet, and much alike its sister-moon of Anidelia, Onoei would form from a small clouds of debris during the impact event that formed the more impressive moons of the Haven System. It is small asteroid comprised primary of granite, with trace amounts of iron, with a diameter of twelve kilometres, and a surface area of around one thousand two hundred kilometres squared.

Despite its similar size to Andellia, due to the lack of many precious resources, Onoei lacked any major colony, however in 10,413 CE, a select group of humans requested to constructed a small colony on the asteroid, setting up the small colony of: Waltz named after the orbital dance of Haven and her moons. It has a minuscule population of around nine-hundred individuals, and while this colony doesn't serve any particle purpose, many enjoy the view of Haven and her moons experienced on the dwarf moon's surface, as all the moons can be visible due to the dwarf moon's distance from Haven, making the tiny moon a fairly popular tourist destination.
Ariuk

Ariuk from space.

Ariuk

Ariuk is the third dwarf moon of Haven, and the first irregular satellite of Haven. Unlike Anidellia and Onoei, Ariuk did not form from the collision event that formed Haven's original. Instead, Ariuk would be caputed from the Hope Asteroid Belt by Haven't gravity, placing the small asteroid in orbit around two hundred and twenty-six thousand, six hundred and eighty-seven kilometres away from the planet. It has the most unique appearance of any of the four dwarf moons in orbit around Haven as it was not formed from the same material, it is a sun-bleached grey rock of jagged sharp dust, with very few precocious resources, save for small deposits of silver.

Its capture seems to have be observed by the Havenites, as the small moon holds many Havenite ruins across its dead rocky surface, remarkably well preserved, thanks to the thick dust on Ariuk's surface. Thanks to the moon's small surface already being over inhabited by ruins, no major human colony has been established on the dwarf moon, however small research outposts have been constructed to research the many ruins, along with a few observatories, due to the moon's optimal position in the Hope System.

Usiu

Usiu

Usiu from space.

Usiu is the fourth dwarf moon, and the final and furthest satellite of planet Haven. Like Ariuk before it, Usiu did not originally form from any event in Haven's history, and instead, was a comet that was unbound to collide with the planet in 10,270 CE. This comet was massive enough as to if it had made impact with Haven, all life currently existing on the planet would be destroyed, but thanks to human intervention, it would be placed in orbit around Haven, turning it into the planet's eighth respective satellite, it is twenty six kilometres wide, and as a surface area of around three thousand kilometres squared, making it the largest dwarf moon in orbit around Haven.

It holds one large colony, named: "Defiance," as a less-then subtle slight towards the asteroid, it would operate much alike the one on Anidelia, burrowing all across the full volume of the asteroid. Thanks to its size, it holds the largest population of any of the dwarf moons in the Haven System, with a population of around three hundred thousand individuals.

Rings

Haven Rings Map

The Rings of Harmony labeled.

Haven has four rings circling around the planet, named the Rings of Harmony by the original inhabitants. The Rings of Harmony were created when an ancient moon of Haven, nicknamed: "Harmony," entered the planet's roche limit, tearing the moon a part in 600,070,000 BCE, thus forming the rings we see today. The rings themselves are mostly made up of iron rich rock, as Harmony's original core was almost entirely made of iron, this has given each ring a distinctive red coloring.

Countless outposts have been established on various objects within the rings, with some of the largest functioning as miniature colony's, complete with their own respective laws and cultures, however the majority of outposts established are used to assist with things planetside, such as weather patterns and communication.

Each ring that makes up the Rings of Harmony have been given its own respective name, with each being a word for: "harmony" in various human languages.

Ring Harmonia

The first and largest ring of Harmony, the Ring Harmonia is a massive thick ring of rock debris that orbits Haven in an encircling line of around fifty thousand kilometres squared. It is the most dense region of the Rings of Harmony, with most objects in the ring only orbiting at an average distance of around one hundred kilometres from each other, but as Haven's gravity keeps the debris in orbit, they do not collide with each other very often, despite their close proximity.

The largest outpost is also located in the Ring of Harmonia: "Crimson Point," located on the largest known piece of debris on the whole of Haven's ring system. Crimson Point functions like your typical colony, holding a population of around twenty five thousand and a surface area of around forty-eight kilometres squared.

Ring Armonia

The second ring from Haven is the Ring Armonia. It, while being much thinner then the Ring of Harmonia, is still an impressive ring, spanning a distance of around thirty-eight kilometres squared. The orbital debris within this ring are fairly sparsely placed, with an average distance between them being around one thousand five hundred kilometres. It also serves as the only other ring to have inhabited outposts, though these are mostly just research stations with only small handfulls of people living on them.

Ring Concordia

The third respective ring of Haven, the Ring Concordia is the only ring to not have formed from the destruction of the moon Harmony. Instead, many micrometeorite impacts upon debris located in the Ring of Armonia eventually formed a distinctive ring of small and thin dust. As a result, the Ring Concordia is both the thinnest and smallest ring, only consisting of small dust particles around the size of a pebble.

Ring Garmoniya

The fourth and final ring, the Ring Garmoniya is the longest of the four rings, spanning an area of around two thousand kilometres squared, as well as having the second most dense population of debris, at an average distance between objects being around two hundred and fifty kilometres squared. Unlike the other rings, the debris of Garmoniya is mostly slate rock, lacking the rich iron its sister rings have in spades, leaving the ring almost invisible next to the blackness of space. Here, the remainder of outposts are located, and much alike the Ring Armonia, these only operate as small research outposts and lack any inhabitants.

Native Intelligent Species

Havenites (extinct)

The Havenites are the most famous and influential species to ever arise from Haven, as well as being the first. Resembling your typical raptor bird on Earth, such as eagles or hawks, the Havenites would conquer the entirety of their home world and beyond during Haven's ancient desert period, eventually being inducted into the once galaxy conquering Etymology. And though they would die alongside the rest of the galaxy during the faithful Red Galaxy Event, their legacy would remain on Haven, leaving behind countless ruins for the planet's future inhabitants to discover, painting a clear picture of their previous existence.

Havelmorthum

The Havelmorthum would come into being billions of years after the Havenites that preceded them. They are a mammalian species, resembling a strange mix of primate and canine, they are a simple species unlike their ancestors, only reaching the late embryonic stage in recent history. They worship the many relics left behind by their contemporaries, worshiping ancient Havenite effigies as all-powerful gods. They have yet to leave the borders of the land in which they originate, the Hearth's Ring archipelago, and the other races of Haven have been barred from interacting with them, as to not break the: "Contact Directive"

Neo-Havenites

The Neo-Havenites, as their name implies, are an artificial species created by the Ambrosia Alliance of United System based on the original Havenites that once thrived on Haven. The Neo-Havenites themselves were created through splicing both human DNA, and ancient Havenite DNA discovered through various means. The ethicality of this was heavily scrutinized, but once they actually came into being, the Neo-Havenites were given a seat in the Ambrosia Alliance of United Systems, and they have continued to thrive on Haven, as well as worlds beyond it.

Haven-Born

The Haven-Born are a group of Human, Ugnara, Ko'rr and other humanoid Ambrosian species who genetically altered themselves to make their Haven heritage more apparent. Not to be confused with the term: "Haven-Born" which refers to the ethnicity of one who is from Haven, the Haven-Born genetically altered themselves with things such as wings, the ability to breathe underwater, and large fin like organisms on their arms and legs.

History

Planet Haven started to form shortly after the creation of it's parent star, Hope in 4,598,000,000 BCE. It finished forming in 4,500,000,000 BCE.

In the planet's early history, Haven was a volcanic hell world, slowly cooling from it's formation. The first major event in Haven's history was in 4,209,673,732 BCE when an ancient Hopeian planet collided with Haven, destroying the planet, and cutting Haven's size by half. After the collision the majority of the debris formed two major moons, Hearth, and Harmony. The remainder became dwarf moons, or crashed into the planet. This event may also be the origin of life on Haven.

Life continued to evolve without interference by any intelligent Ambrosian civilization for millions of years until what we would know as the Havenites fully evolved on the Pathiel continent around 2,490,000,000 BCE.

Gallery

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